You can expression link a camera's parameter to generically create meta data. 
But of course this creates the same problem. It would be good to have multiple 
inputs for the ModifyMetadata node that allows any type of input type to do 
this sort of thing (I guess input 0 would be the type being passes through like 
a copy node)


On Aug 11, 2011, at 1:20 PM, Paul Raeburn <[email protected]> wrote:

> I wondered about that, but metadata node dont work in camera pipes, so I ran 
> into a dead end.  Getting the name of the camera node node world be great (as 
> per Ivans recommendation).  Ideally it would be great to et the data from the 
> camera pipe directly, so it can be modified by downstream axis etc, but I 
> assume that a foundry question.  
> 
> Any suggestions on how to access the metadata of the camera pipe?
> 
> On 12 August 2011 05:51, Frank Rueter <[email protected]> wrote:
> Try "[topnode]" which will give you the top most node of a stream. Obviously 
> it won't work if the camera's parent pipe is connected. In that case you will 
> need a script that walks upstream and returns the first camera node, then use 
> that in your expression. Or use meta Data to make the camera info flow in the 
> stream which is more elegant and probably faster.
> 
> 
> 
> On Aug 10, 2011, at 8:24 PM, Paul Raeburn <[email protected]> 
> wrote:
> 
> >
> > We have been using references tot he input node and then values to get 
> > values from a camera node.  ie. NoOp1.input.focal
> >
> > This works fine but breaks if there is anything in between the NoOp and the 
> > camera, so you can tidy up the script with Dots or end up with multiple 
> > cameras just to be tidy.
> >
> > Is there a way to get camera stream directly, or even the name of the 
> > camera node from the stream?
> >
> > thanks
> >
> > Paul Raeburn
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