I  got something working that seems to enable metadata in the camera pipe.
So you could add this right after the camera, where you don't need a Dot to
keep things clean, then access camera values via metadata.  Not ideal, but
it could be helpful:

set cut_paste_input [stack 0]
version 6.2 v1
push $cut_paste_input
Group {
 name AddCamMetaData
 selected true
 xpos -152
 ypos -129
 addUserKnob {20 User}
 addUserKnob {41 shownmetadata l "" -STARTLINE T
ViewMetaData2.shownmetadata}
}
 Input {
  inputs 0
  name Input1
  xpos 61
  ypos -238
 }
 ModifyMetaData {
  metadata {
   {set focal "\[value parent.input0.focal]"}
  }
  name ModifyMetaData1
  selected true
  xpos 61
  ypos -176
 }
 ViewMetaData {
  name ViewMetaData2
  xpos 61
  ypos -150
 }
 Output {
  name Output1
  xpos 61
  ypos -40
 }
end_group
Blur {
 size {{"\[metadata focal]"}}
 name Blur3
 selected true
 xpos -152
 ypos -103
}




On 11 August 2011 14:59, Michael Garrett <michaeld...@gmail.com> wrote:

> Hi Ivan, great, thanks!  I was just trying Camera1.focal
>
>
>
>
> On 11 August 2011 14:47, Ivan Busquets <ivanbusqu...@gmail.com> wrote:
>
>> Hi Michael,
>>
>> You can use tcl expressions in the "value" field of a ModifyMetadata node.
>>
>> ex:
>> [value Camera1.focal]
>>
>> On Thu, Aug 11, 2011 at 2:40 PM, Michael Garrett <michaeld...@gmail.com>
>> wrote:
>> > Do you mean expression link to the modifymetadata "value" field?  How
>> > exactly do you do this?
>> >
>> > On 11 August 2011 14:36, Frank Rueter <fr...@beingfrank.info> wrote:
>> >>
>> >> You can expression link a camera's parameter to generically create meta
>> >> data. But of course this creates the same problem. It would be good to
>> have
>> >> multiple inputs for the ModifyMetadata node that allows any type of
>> input
>> >> type to do this sort of thing (I guess input 0 would be the type being
>> >> passes through like a copy node)
>> >>
>> >>
>> >> On Aug 11, 2011, at 1:20 PM, Paul Raeburn <
>> praeburn.li...@googlemail.com>
>> >> wrote:
>> >>
>> >> I wondered about that, but metadata node dont work in camera pipes, so
>> I
>> >> ran into a dead end.  Getting the name of the camera node node world be
>> >> great (as per Ivans recommendation).  Ideally it would be great to et
>> the
>> >> data from the camera pipe directly, so it can be modified by downstream
>> axis
>> >> etc, but I assume that a foundry question.
>> >> Any suggestions on how to access the metadata of the camera pipe?
>> >>
>> >> On 12 August 2011 05:51, Frank Rueter <fr...@beingfrank.info> wrote:
>> >>>
>> >>> Try "[topnode]" which will give you the top most node of a stream.
>> >>> Obviously it won't work if the camera's parent pipe is connected. In
>> that
>> >>> case you will need a script that walks upstream and returns the first
>> camera
>> >>> node, then use that in your expression. Or use meta Data to make the
>> camera
>> >>> info flow in the stream which is more elegant and probably faster.
>> >>>
>> >>>
>> >>>
>> >>> On Aug 10, 2011, at 8:24 PM, Paul Raeburn <
>> praeburn.li...@googlemail.com>
>> >>> wrote:
>> >>>
>> >>> >
>> >>> > We have been using references tot he input node and then values to
>> get
>> >>> > values from a camera node.  ie. NoOp1.input.focal
>> >>> >
>> >>> > This works fine but breaks if there is anything in between the NoOp
>> and
>> >>> > the camera, so you can tidy up the script with Dots or end up with
>> multiple
>> >>> > cameras just to be tidy.
>> >>> >
>> >>> > Is there a way to get camera stream directly, or even the name of
>> the
>> >>> > camera node from the stream?
>> >>> >
>> >>> > thanks
>> >>> >
>> >>> > Paul Raeburn
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