I got something working that seems to enable metadata in the camera pipe. So you could add this right after the camera, where you don't need a Dot to keep things clean, then access camera values via metadata. Not ideal, but it could be helpful:
set cut_paste_input [stack 0] version 6.2 v1 push $cut_paste_input Group { name AddCamMetaData selected true xpos -152 ypos -129 addUserKnob {20 User} addUserKnob {41 shownmetadata l "" -STARTLINE T ViewMetaData2.shownmetadata} } Input { inputs 0 name Input1 xpos 61 ypos -238 } ModifyMetaData { metadata { {set focal "\[value parent.input0.focal]"} } name ModifyMetaData1 selected true xpos 61 ypos -176 } ViewMetaData { name ViewMetaData2 xpos 61 ypos -150 } Output { name Output1 xpos 61 ypos -40 } end_group Blur { size {{"\[metadata focal]"}} name Blur3 selected true xpos -152 ypos -103 } On 11 August 2011 14:59, Michael Garrett <michaeld...@gmail.com> wrote: > Hi Ivan, great, thanks! I was just trying Camera1.focal > > > > > On 11 August 2011 14:47, Ivan Busquets <ivanbusqu...@gmail.com> wrote: > >> Hi Michael, >> >> You can use tcl expressions in the "value" field of a ModifyMetadata node. >> >> ex: >> [value Camera1.focal] >> >> On Thu, Aug 11, 2011 at 2:40 PM, Michael Garrett <michaeld...@gmail.com> >> wrote: >> > Do you mean expression link to the modifymetadata "value" field? How >> > exactly do you do this? >> > >> > On 11 August 2011 14:36, Frank Rueter <fr...@beingfrank.info> wrote: >> >> >> >> You can expression link a camera's parameter to generically create meta >> >> data. But of course this creates the same problem. It would be good to >> have >> >> multiple inputs for the ModifyMetadata node that allows any type of >> input >> >> type to do this sort of thing (I guess input 0 would be the type being >> >> passes through like a copy node) >> >> >> >> >> >> On Aug 11, 2011, at 1:20 PM, Paul Raeburn < >> praeburn.li...@googlemail.com> >> >> wrote: >> >> >> >> I wondered about that, but metadata node dont work in camera pipes, so >> I >> >> ran into a dead end. Getting the name of the camera node node world be >> >> great (as per Ivans recommendation). Ideally it would be great to et >> the >> >> data from the camera pipe directly, so it can be modified by downstream >> axis >> >> etc, but I assume that a foundry question. >> >> Any suggestions on how to access the metadata of the camera pipe? >> >> >> >> On 12 August 2011 05:51, Frank Rueter <fr...@beingfrank.info> wrote: >> >>> >> >>> Try "[topnode]" which will give you the top most node of a stream. >> >>> Obviously it won't work if the camera's parent pipe is connected. In >> that >> >>> case you will need a script that walks upstream and returns the first >> camera >> >>> node, then use that in your expression. Or use meta Data to make the >> camera >> >>> info flow in the stream which is more elegant and probably faster. >> >>> >> >>> >> >>> >> >>> On Aug 10, 2011, at 8:24 PM, Paul Raeburn < >> praeburn.li...@googlemail.com> >> >>> wrote: >> >>> >> >>> > >> >>> > We have been using references tot he input node and then values to >> get >> >>> > values from a camera node. ie. NoOp1.input.focal >> >>> > >> >>> > This works fine but breaks if there is anything in between the NoOp >> and >> >>> > the camera, so you can tidy up the script with Dots or end up with >> multiple >> >>> > cameras just to be tidy. >> >>> > >> >>> > Is there a way to get camera stream directly, or even the name of >> the >> >>> > camera node from the stream? >> >>> > >> >>> > thanks >> >>> > >> >>> > Paul Raeburn >> >>> > _______________________________________________ >> >>> > Nuke-users mailing list >> >>> > Nuke-users@support.thefoundry.co.uk, >> http://forums.thefoundry.co.uk/ >> >>> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >>> _______________________________________________ >> >>> Nuke-users mailing list >> >>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> >> _______________________________________________ >> >> Nuke-users mailing list >> >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> >> _______________________________________________ >> >> Nuke-users mailing list >> >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > >> > >> > _______________________________________________ >> > Nuke-users mailing list >> > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > >
_______________________________________________ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users