Do you mean expression link to the modifymetadata "value" field?  How
exactly do you do this?

On 11 August 2011 14:36, Frank Rueter <[email protected]> wrote:

> You can expression link a camera's parameter to generically create meta
> data. But of course this creates the same problem. It would be good to have
> multiple inputs for the ModifyMetadata node that allows any type of input
> type to do this sort of thing (I guess input 0 would be the type being
> passes through like a copy node)
>
>
> On Aug 11, 2011, at 1:20 PM, Paul Raeburn <[email protected]>
> wrote:
>
> I wondered about that, but metadata node dont work in camera pipes, so I
> ran into a dead end.  Getting the name of the camera node node world be
> great (as per Ivans recommendation).  Ideally it would be great to et the
> data from the camera pipe directly, so it can be modified by downstream axis
> etc, but I assume that a foundry question.
>
> Any suggestions on how to access the metadata of the camera pipe?
>
> On 12 August 2011 05:51, Frank Rueter < <[email protected]>
> [email protected]> wrote:
>
>> Try "[topnode]" which will give you the top most node of a stream.
>> Obviously it won't work if the camera's parent pipe is connected. In that
>> case you will need a script that walks upstream and returns the first camera
>> node, then use that in your expression. Or use meta Data to make the camera
>> info flow in the stream which is more elegant and probably faster.
>>
>>
>>
>> On Aug 10, 2011, at 8:24 PM, Paul Raeburn <<[email protected]>
>> [email protected]> wrote:
>>
>> >
>> > We have been using references tot he input node and then values to get
>> values from a camera node.  ie. NoOp1.input.focal
>> >
>> > This works fine but breaks if there is anything in between the NoOp and
>> the camera, so you can tidy up the script with Dots or end up with multiple
>> cameras just to be tidy.
>> >
>> > Is there a way to get camera stream directly, or even the name of the
>> camera node from the stream?
>> >
>> > thanks
>> >
>> > Paul Raeburn
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