convert to YCbCr with colorspace node then blur only g and b channels in a blur node set say 3-5. convert back to RGB. You can also isolate the RGB channels with shuffle and plus/screen them back together but transform the channels to try and align them better. Randy S. Little http://www.rslittle.com <http://reel.rslittle.com>
On Thu, Sep 22, 2011 at 20:47, Nick Guth <[email protected]> wrote: > Can you elaborate a bit on the UV blur trick? I've never heard of that > before. Thanks for the tips! > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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