convert to YCbCr with colorspace node  then blur only g and b channels in a
blur node set say 3-5.  convert back to RGB.   You can also isolate the RGB
channels with shuffle and plus/screen them back together but transform the
channels to try and align them better.
Randy S. Little
http://www.rslittle.com <http://reel.rslittle.com>




On Thu, Sep 22, 2011 at 20:47, Nick Guth <[email protected]> wrote:

> Can you elaborate a bit on the UV blur trick? I've never heard of that
> before. Thanks for the tips!
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