Throw the colorspace into YCbCr, Throw down a blur with the red channel disabled (blurring only blue and green), and apply a slight blur to those channels, convert back to whatever colorspace you started with. There's no need to do this normally, it's a trick used to deal with chroma subsampling problems caused by 4:2:2 compression.
On Thu, Sep 22, 2011 at 8:47 PM, Nick Guth <[email protected]> wrote: > Can you elaborate a bit on the UV blur trick? I've never heard of that > before. Thanks for the tips! > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > -- John Mangia 908.616.1796 [email protected]
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