I've experienced these same issues in scanline stereo mode. I find that
sometimes putting a split and join after the node you want to view will
force nuke to stereoize the viewer. Not a solution, but a workaround.

NukeX 6.3v2 on Windows 7x64

-ak

On Thu, Sep 29, 2011 at 7:29 AM, John Vanderbeck <
[email protected]> wrote:

> **
>
> Hey everyone!
>
> I’m trying to do some research into a problem, and I’m curious if anyone
> else has experienced it and possibly found some solutions.  This is with
> Nuke 6.3v1, on Windows 7x64.
>
> Lately we have been having serious issues with the Nuke viewer when placed
> into stereo mode.  We typically are using the OpenGL mode, but this
> problem appears to be present even in Anaglyph mode.  Essentially what is
> happening is that Nuke is not properly updating the stereo views as changes
> are made to nodes.
>
> What typically happens is we will be working on a stereo comp (IE multiple
> stereo pairs merged together) and when making interactive changes to nodes,
> when the viewer updates it will sometimes just go completely flat.  Other
> times it will redraw only a partial right or left frame.  As if that wasn’t
> annoying enough, what makes it even worse is trying to get Nuke to fix
> itself is often so frustrating you want to punch babies.  Even if you
> completely clear both disk cache and buffers, Nuke stubbornly holds on to
> the bad image in stereo mode.  Often times you end up randomly swapping
> left/rights in the viewer until it finally wakes up and does its thing.
> Even MORE odd when this is happening is that sometimes you can temporarily
> “fix” it by setting like TWO left or two right views in the viewer.  Yeah
> that makes no sense, but it works sometimes.  Sometimes the only way to
> fix it is to restart Nuke.
>
> Unfortunately nothing about this is consistent, nor is there one simple
> way of reproducing it 100% of the time.  However it happens extremely
> often, often resulting in hours of lost work time.
>
> While I have not found a workable 100% solution, I have found that pausing
> the viewer and then doing manual updates makes it less likely to break.
> Additionally I put together a small forced disk cache gizmo that essentially
> forces Nuke to always render the current frame to disk when changes are made
> and then read that rendered frame from disk.  When using this it is also a
> lot less likely to break, but of course this solution is incredibly slow
> and still not 100%
>
> We think this might be new to Nuke 6.3, but are not 100% sure.  No one
> seems to remember it happening before we upgraded, but that doesn’t mean
> it didn’t for certain.
>
> Our hardware consists of the following, to the best of my knowledge
>
> Video Cards: nVidia Quadro FX 5600
>
> nVidia Drivers: 266.45 (I know this isn’t the latest, but at the moment we
> ’re restricted from upgrading due to other software, so I hope this isn’t
> the problem)
>
> If any additional details are required please let me know.
>
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