So I wanted to bring this up again.

 

We upgraded our testing stations to 6.3v4 and we are still seeing this problem. 
 Unfortunately it isn’t anything that can be reliably reproduced with certain 
steps, but something that we run into all to often anyhow.  It is actually one 
of the main reasons we are still holding back on upgrading our production 
machines.

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Sean Looper
Sent: Thursday, September 29, 2011 11:04 AM
To: Nuke user discussion
Cc: Nuke user discussion
Subject: Re: [Nuke-users] Viewer problems in stereo modes

 

6.3v3 fixed a context issue that may be contributing to the problem you're 
describing. See if upgrading solves this for you. 

 

-sean

Sent from my cellular device


On Sep 29, 2011, at 7:58 AM, "Anthony Kramer" <[email protected]> wrote:

        Sorry, I meant "interlaced" stereo mode, not scanline stereo mode.

        On Thu, Sep 29, 2011 at 7:50 AM, Anthony Kramer 
<[email protected]> wrote:

        I've experienced these same issues in scanline stereo mode. I find that 
sometimes putting a split and join after the node you want to view will force 
nuke to stereoize the viewer. Not a solution, but a workaround.

         

        NukeX 6.3v2 on Windows 7x64

         

        -ak

         

        On Thu, Sep 29, 2011 at 7:29 AM, John Vanderbeck 
<[email protected]> wrote:

                Hey everyone!

                I’m trying to do some research into a problem, and I’m curious 
if anyone else has experienced it and possibly found some solutions.  This is 
with Nuke 6.3v1, on Windows 7x64.  

                Lately we have been having serious issues with the Nuke viewer 
when placed into stereo mode.  We typically are using the OpenGL mode, but this 
problem appears to be present even in Anaglyph mode.  Essentially what is 
happening is that Nuke is not properly updating the stereo views as changes are 
made to nodes.

                What typically happens is we will be working on a stereo comp 
(IE multiple stereo pairs merged together) and when making interactive changes 
to nodes, when the viewer updates it will sometimes just go completely flat.  
Other times it will redraw only a partial right or left frame.  As if that 
wasn’t annoying enough, what makes it even worse is trying to get Nuke to fix 
itself is often so frustrating you want to punch babies.  Even if you 
completely clear both disk cache and buffers, Nuke stubbornly holds on to the 
bad image in stereo mode.  Often times you end up randomly swapping left/rights 
in the viewer until it finally wakes up and does its thing.  Even MORE odd when 
this is happening is that sometimes you can temporarily “fix” it by setting 
like TWO left or two right views in the viewer.  Yeah that makes no sense, but 
it works sometimes.  Sometimes the only way to fix it is to restart Nuke.

                Unfortunately nothing about this is consistent, nor is there 
one simple way of reproducing it 100% of the time.  However it happens 
extremely often, often resulting in hours of lost work time.

                While I have not found a workable 100% solution, I have found 
that pausing the viewer and then doing manual updates makes it less likely to 
break.  Additionally I put together a small forced disk cache gizmo that 
essentially forces Nuke to always render the current frame to disk when changes 
are made and then read that rendered frame from disk.  When using this it is 
also a lot less likely to break, but of course this solution is incredibly slow 
and still not 100%

                We think this might be new to Nuke 6.3, but are not 100% sure.  
No one seems to remember it happening before we upgraded, but that doesn’t mean 
it didn’t for certain.

                Our hardware consists of the following, to the best of my 
knowledge

                Video Cards: nVidia Quadro FX 5600

                nVidia Drivers: 266.45 (I know this isn’t the latest, but at 
the moment we’re restricted from upgrading due to other software, so I hope 
this isn’t the problem)

                If any additional details are required please let me know.

                 

                _______________________________________________
                Nuke-users mailing list
                [email protected], 
http://forums.thefoundry.co.uk/
                
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

         

         

        _______________________________________________
        Nuke-users mailing list
        [email protected], http://forums.thefoundry.co.uk/
        http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to