Sorry, I meant "interlaced" stereo mode, not scanline stereo mode.

On Thu, Sep 29, 2011 at 7:50 AM, Anthony Kramer <[email protected]>wrote:

> I've experienced these same issues in scanline stereo mode. I find that
> sometimes putting a split and join after the node you want to view will
> force nuke to stereoize the viewer. Not a solution, but a workaround.
>
> NukeX 6.3v2 on Windows 7x64
>
> -ak
>
> On Thu, Sep 29, 2011 at 7:29 AM, John Vanderbeck <
> [email protected]> wrote:
>
>> **
>>
>> Hey everyone!
>>
>> I’m trying to do some research into a problem, and I’m curious if anyone
>> else has experienced it and possibly found some solutions.  This is with
>> Nuke 6.3v1, on Windows 7x64.
>>
>> Lately we have been having serious issues with the Nuke viewer when placed
>> into stereo mode.  We typically are using the OpenGL mode, but this
>> problem appears to be present even in Anaglyph mode.  Essentially what is
>> happening is that Nuke is not properly updating the stereo views as changes
>> are made to nodes.
>>
>> What typically happens is we will be working on a stereo comp (IE
>> multiple stereo pairs merged together) and when making interactive changes
>> to nodes, when the viewer updates it will sometimes just go completely
>> flat.  Other times it will redraw only a partial right or left frame.  As
>> if that wasn’t annoying enough, what makes it even worse is trying to get
>> Nuke to fix itself is often so frustrating you want to punch babies.  Even
>> if you completely clear both disk cache and buffers, Nuke stubbornly holds
>> on to the bad image in stereo mode.  Often times you end up randomly
>> swapping left/rights in the viewer until it finally wakes up and does its
>> thing.  Even MORE odd when this is happening is that sometimes you can
>> temporarily “fix” it by setting like TWO left or two right views in 
>> theviewer.  Yeah that makes no sense, but it works sometimes.
>> Sometimes the only way to fix it is to restart Nuke.
>>
>> Unfortunately nothing about this is consistent, nor is there one simple
>> way of reproducing it 100% of the time.  However it happens extremely
>> often, often resulting in hours of lost work time.
>>
>> While I have not found a workable 100% solution, I have found that
>> pausing the viewer and then doing manual updates makes it less likely to
>> break.  Additionally I put together a small forced disk cache gizmo that
>> essentially forces Nuke to always render the current frame to disk when
>> changes are made and then read that rendered frame from disk.  When using
>> this it is also a lot less likely to break, but of course this solution
>> is incredibly slow and still not 100%
>>
>> We think this might be new to Nuke 6.3, but are not 100% sure.  No one
>> seems to remember it happening before we upgraded, but that doesn’t mean
>> it didn’t for certain.
>>
>> Our hardware consists of the following, to the best of my knowledge
>>
>> Video Cards: nVidia Quadro FX 5600
>>
>> nVidia Drivers: 266.45 (I know this isn’t the latest, but at the moment
>> we’re restricted from upgrading due to other software, so I hope this isn
>> ’t the problem)
>>
>> If any additional details are required please let me know.
>>
>> _______________________________________________
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>>
>
>
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