6.3v3 fixed a context issue that may be contributing to the problem you're 
describing. See if upgrading solves this for you.

-sean

Sent from my cellular device

On Sep 29, 2011, at 7:58 AM, "Anthony Kramer" 
<[email protected]<mailto:[email protected]>> wrote:

Sorry, I meant "interlaced" stereo mode, not scanline stereo mode.

On Thu, Sep 29, 2011 at 7:50 AM, Anthony Kramer 
<<mailto:[email protected]>[email protected]<mailto:[email protected]>>
 wrote:
I've experienced these same issues in scanline stereo mode. I find that 
sometimes putting a split and join after the node you want to view will force 
nuke to stereoize the viewer. Not a solution, but a workaround.

NukeX 6.3v2 on Windows 7x64

-ak

On Thu, Sep 29, 2011 at 7:29 AM, John Vanderbeck 
<<mailto:[email protected]>[email protected]<mailto:[email protected]>>
 wrote:

Hey everyone!

I’m trying to do some research into a problem, and I’m curious if anyone else 
has experienced it and possibly found some solutions.  This is with Nuke 6.3v1, 
on Windows 7x64.

Lately we have been having serious issues with the Nuke viewer when placed into 
stereo mode.  We typically are using the OpenGL mode, but this problem appears 
to be present even in Anaglyph mode.  Essentially what is happening is that 
Nuke is not properly updating the stereo views as changes are made to nodes.

What typically happens is we will be working on a stereo comp (IE multiple 
stereo pairs merged together) and when making interactive changes to nodes, 
when the viewer updates it will sometimes just go completely flat.  Other times 
it will redraw only a partial right or left frame.  As if that wasn’t annoying 
enough, what makes it even worse is trying to get Nuke to fix itself is often 
so frustrating you want to punch babies.  Even if you completely clear both 
disk cache and buffers, Nuke stubbornly holds on to the bad image in stereo 
mode.  Often times you end up randomly swapping left/rights in the viewer until 
it finally wakes up and does its thing.  Even MORE odd when this is happening 
is that sometimes you can temporarily “fix” it by setting like TWO left or two 
right views in the viewer.  Yeah that makes no sense, but it works sometimes.  
Sometimes the only way to fix it is to restart Nuke.

Unfortunately nothing about this is consistent, nor is there one simple way of 
reproducing it 100% of the time.  However it happens extremely often, often 
resulting in hours of lost work time.

While I have not found a workable 100% solution, I have found that pausing the 
viewer and then doing manual updates makes it less likely to break.  
Additionally I put together a small forced disk cache gizmo that essentially 
forces Nuke to always render the current frame to disk when changes are made 
and then read that rendered frame from disk.  When using this it is also a lot 
less likely to break, but of course this solution is incredibly slow and still 
not 100%

We think this might be new to Nuke 6.3, but are not 100% sure.  No one seems to 
remember it happening before we upgraded, but that doesn’t mean it didn’t for 
certain.

Our hardware consists of the following, to the best of my knowledge

Video Cards: nVidia Quadro FX 5600

nVidia Drivers: 266.45 (I know this isn’t the latest, but at the moment we’re 
restricted from upgrading due to other software, so I hope this isn’t the 
problem)

If any additional details are required please let me know.

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