Hey Frank,

First of all, thank you for providing this gizmo. I took a look at removing 
jitter using the "integrate" script function and a jitter period, which seems 
to work quite well. The only issue I can see is that Nuke appears to preserve 
the tangent handles from the original curve, but I guess that would only make a 
difference if you were doing some sort of sub-frame interpolation.

Unfortunately I can't quite figure out the math and how to wire your gizmo to 
remove jitter. From taking it apart it looks like to stabilize you are using an 
animated axis into a Card3D and a Camera that is fixed to a reference frame.

However, since removing jitter would theoretically have both an animated Camera 
and an animated Axis, what curves would you feed to both of those inputs? 

Thanks for your help!

-n

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