Hey Frank, First of all, thank you for providing this gizmo. I took a look at removing jitter using the "integrate" script function and a jitter period, which seems to work quite well. The only issue I can see is that Nuke appears to preserve the tangent handles from the original curve, but I guess that would only make a difference if you were doing some sort of sub-frame interpolation.
Unfortunately I can't quite figure out the math and how to wire your gizmo to remove jitter. From taking it apart it looks like to stabilize you are using an animated axis into a Card3D and a Camera that is fixed to a reference frame. However, since removing jitter would theoretically have both an animated Camera and an animated Axis, what curves would you feed to both of those inputs? Thanks for your help! -n _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
