i know you were half joking with the smoothcam comment - but
seriously, that new warp stabilizer in AE cs5.5 isn't half bad.

On 10/13/11, Ned Wilson <[email protected]> wrote:
> Awesome Frank, thank you!
>
> In the meantime, I'll continue to use good old Shake SmoothCam. :)
>
>
> On Oct 12, 2011, at 10:50 PM, Frank Rueter wrote:
>
>> Hi Ned,
>>
>> I will have to take a look myself. I haven't cracked open the gizmo in a
>> while and filtering the animation curves instead of just using the
>> originals will requires some more expression switches. Hope it won't make
>> it too slow.
>> Will take a look when I get some time.
>>
>> Cheers,
>> frank
>>
>> On Oct 13, 2011, at 7:14 AM, Ned Wilson wrote:
>>
>>> Hey Frank,
>>>
>>> First of all, thank you for providing this gizmo. I took a look at
>>> removing jitter using the "integrate" script function and a jitter
>>> period, which seems to work quite well. The only issue I can see is that
>>> Nuke appears to preserve the tangent handles from the original curve, but
>>> I guess that would only make a difference if you were doing some sort of
>>> sub-frame interpolation.
>>>
>>> Unfortunately I can't quite figure out the math and how to wire your
>>> gizmo to remove jitter. From taking it apart it looks like to stabilize
>>> you are using an animated axis into a Card3D and a Camera that is fixed
>>> to a reference frame.
>>>
>>> However, since removing jitter would theoretically have both an animated
>>> Camera and an animated Axis, what curves would you feed to both of those
>>> inputs?
>>>
>>> Thanks for your help!
>>>
>>> -n
>>>
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>>
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