i know you were half joking with the smoothcam comment - but
seriously, that new warp stabilizer in AE cs5.5 isn't half bad.

On Thu, Oct 13, 2011 at 10:20 AM, Ned Wilson <[email protected]> wrote:
> Awesome Frank, thank you!
>
> In the meantime, I'll continue to use good old Shake SmoothCam. :)
>
>
> On Oct 12, 2011, at 10:50 PM, Frank Rueter wrote:
>
>> Hi Ned,
>>
>> I will have to take a look myself. I haven't cracked open the gizmo in a 
>> while and filtering the animation curves instead of just using the originals 
>> will requires some more expression switches. Hope it won't make it too slow.
>> Will take a look when I get some time.
>>
>> Cheers,
>> frank
>>
>> On Oct 13, 2011, at 7:14 AM, Ned Wilson wrote:
>>
>>> Hey Frank,
>>>
>>> First of all, thank you for providing this gizmo. I took a look at removing 
>>> jitter using the "integrate" script function and a jitter period, which 
>>> seems to work quite well. The only issue I can see is that Nuke appears to 
>>> preserve the tangent handles from the original curve, but I guess that 
>>> would only make a difference if you were doing some sort of sub-frame 
>>> interpolation.
>>>
>>> Unfortunately I can't quite figure out the math and how to wire your gizmo 
>>> to remove jitter. From taking it apart it looks like to stabilize you are 
>>> using an animated axis into a Card3D and a Camera that is fixed to a 
>>> reference frame.
>>>
>>> However, since removing jitter would theoretically have both an animated 
>>> Camera and an animated Axis, what curves would you feed to both of those 
>>> inputs?
>>>
>>> Thanks for your help!
>>>
>>> -n
>>>
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>>
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