Awesome Frank, thank you! In the meantime, I'll continue to use good old Shake SmoothCam. :)
On Oct 12, 2011, at 10:50 PM, Frank Rueter wrote: > Hi Ned, > > I will have to take a look myself. I haven't cracked open the gizmo in a > while and filtering the animation curves instead of just using the originals > will requires some more expression switches. Hope it won't make it too slow. > Will take a look when I get some time. > > Cheers, > frank > > On Oct 13, 2011, at 7:14 AM, Ned Wilson wrote: > >> Hey Frank, >> >> First of all, thank you for providing this gizmo. I took a look at removing >> jitter using the "integrate" script function and a jitter period, which >> seems to work quite well. The only issue I can see is that Nuke appears to >> preserve the tangent handles from the original curve, but I guess that would >> only make a difference if you were doing some sort of sub-frame >> interpolation. >> >> Unfortunately I can't quite figure out the math and how to wire your gizmo >> to remove jitter. From taking it apart it looks like to stabilize you are >> using an animated axis into a Card3D and a Camera that is fixed to a >> reference frame. >> >> However, since removing jitter would theoretically have both an animated >> Camera and an animated Axis, what curves would you feed to both of those >> inputs? >> >> Thanks for your help! >> >> -n >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
