Awesome Frank, thank you!

In the meantime, I'll continue to use good old Shake SmoothCam. :)


On Oct 12, 2011, at 10:50 PM, Frank Rueter wrote:

> Hi Ned,
> 
> I will have to take a look myself. I haven't cracked open the gizmo in a 
> while and filtering the animation curves instead of just using the originals 
> will requires some more expression switches. Hope it won't make it too slow.
> Will take a look when I get some time.
> 
> Cheers,
> frank
> 
> On Oct 13, 2011, at 7:14 AM, Ned Wilson wrote:
> 
>> Hey Frank,
>> 
>> First of all, thank you for providing this gizmo. I took a look at removing 
>> jitter using the "integrate" script function and a jitter period, which 
>> seems to work quite well. The only issue I can see is that Nuke appears to 
>> preserve the tangent handles from the original curve, but I guess that would 
>> only make a difference if you were doing some sort of sub-frame 
>> interpolation.
>> 
>> Unfortunately I can't quite figure out the math and how to wire your gizmo 
>> to remove jitter. From taking it apart it looks like to stabilize you are 
>> using an animated axis into a Card3D and a Camera that is fixed to a 
>> reference frame.
>> 
>> However, since removing jitter would theoretically have both an animated 
>> Camera and an animated Axis, what curves would you feed to both of those 
>> inputs? 
>> 
>> Thanks for your help!
>> 
>> -n
>> 
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