test

 

-- 

igor majdandzic

compositor |

 <mailto:[email protected]> [email protected]

BadgerFX |  <http://www.badgerfx.com/> www.badgerfx.com

 

Von: [email protected]
[mailto:[email protected]] Im Auftrag von Randy
Little
Gesendet: Freitag, 18. November 2011 06:38
An: rahul kv; Nuke user discussion
Betreff: Re: [Nuke-users] Re: Alpha problem in DPX 2K 10-bit

 

There are many many options for DPX files and not all readers and writers
support all the functions or in the same way.  So you might get a 10 bit
writer that supports alpha and then the 16 bit might not or DPX supporting
YUV or not.   Just because its in the spec doesn't mean everyone supports
all the options that are in a file spec.   


Randy S. Little
http://www.rslittle.com <http://reel.rslittle.com> 





On Fri, Nov 18, 2011 at 00:29, rahul kv <[email protected]> wrote:

I might be wrong but is DPX format not intended for delivering Alpha? 

 

  _____  

From: terence_fdes <[email protected]>
To: [email protected] 
Sent: Friday, 18 November 2011 10:56 AM
Subject: [Nuke-users] Re: Alpha problem in DPX 2K 10-bit

 


Srikanth wrote: 


Check this earlier discussion :
http://forums.thefoundry.co.uk/phpBB2/viewtopic.php?t=358
<http://forums.thefoundry.co.uk/phpBB2/viewtopic.php?t=358&sid=d31e65d874f2e
8ea95a0723b5e4fa8d5> &sid=d31e65d874f2e8ea95a0723b5e4fa8d5

it might be useful for you!

-sri

Quoting vfxsrini :


Quote: 


Alpha problem in DPX 2K 10-bit

We wish to deliver dpx files in 2K 10-bit [2048 x 1156] with an alpha
channel
where 3D elements/characters. Basically, it would offer them better 
control in the DI

When we Write a DPX from Nuke with the alpha activated in the write
node, the resulting image shows up on Avid DS-Nitris or Fusion is a 
black & white image with scanlines.In nuke it showing proper.

Is this a bug, is this not supported or are we just missing something.

In any case, what can we do to offer the best image quality to our client.

Note: On earlier projects when we were outputting to HD [1920 x 
1080] we never
faced this problem with DPX files. We also tested tiff with alpha @ 16 bit
[2048 x 1157] & DPX 2K in 8-Bit - both had no problems.







The earlier discussion ended up without any solutions & it was posted way
back in June 2008. Apparently this seems to be a bug in Nuke and we would
really appreciate if a quick solution is found.

NOTE: The problem arises when working with CGI elements alone and output in
"DPX 10-Bit". If one choses to output in dpx 8-bit then there are no
problems with alpha. However chosing 8-bit is a dead loss and not a
practical solution when outputting at 2K resolutions - in this case 2048 x
1157 for a Animated Feature Film.

Can the Foundry Software development Team look into this at the earliest

Thanks

 

  _____  


Avid DS Nitris Colorist

 

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