DPX specification does support alpha - see 'Image Data' here -
http://www.cineon.com/ff_draft.php


On Fri, Nov 18, 2011 at 9:03 AM, John Vanderbeck <
[email protected]> wrote:

> That was always my understanding.  That DPX (being originally based CIN
> for delivering film scans) did not support an alpha channel.****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *rahul kv
> *Sent:* Friday, November 18, 2011 12:30 AM
> *To:* [email protected]
> *Subject:* Re: [Nuke-users] Re: Alpha problem in DPX 2K 10-bit****
>
> ** **
>
> I might be wrong but is DPX format not intended for delivering Alpha? ****
>
> ** **
> ------------------------------
>
> *From:* terence_fdes <[email protected]>
> *To:* [email protected]
> *Sent:* Friday, 18 November 2011 10:56 AM
> *Subject:* [Nuke-users] Re: Alpha problem in DPX 2K 10-bit****
>
> *Srikanth wrote:* ****
>
> Check this earlier discussion :
>
> http://forums.thefoundry.co.uk/phpBB2/viewtopic.php?t=358&sid=d31e65d874f2e8ea95a0723b5e4fa8d5
>
> it might be useful for you!
>
> -sri
>
> Quoting vfxsrini :****
>
> *Quote:* ****
>
> Alpha problem in DPX 2K 10-bit
>
> We wish to deliver dpx files in 2K 10-bit [2048 x 1156] with an alpha
> channel
> where 3D elements/characters. Basically, it would offer them better
> control in the DI
>
> When we Write a DPX from Nuke with the alpha activated in the write
> node, the resulting image shows up on Avid DS-Nitris or Fusion is a
> black & white image with scanlines.In nuke it showing proper.
>
> Is this a bug, is this not supported or are we just missing something.
>
> In any case, what can we do to offer the best image quality to our client.
>
> Note: On earlier projects when we were outputting to HD [1920 x
> 1080] we never
> faced this problem with DPX files. We also tested tiff with alpha @ 16 bit
> [2048 x 1157] & DPX 2K in 8-Bit - both had no problems.
>
>
>
> ****
>
>
>
> The earlier discussion ended up without any solutions & it was posted way
> back in June 2008. Apparently this seems to be a bug in Nuke and we would
> really appreciate if a quick solution is found.
>
> NOTE: The problem arises when working with CGI elements alone and output
> in "DPX 10-Bit". If one choses to output in dpx 8-bit then there are no
> problems with alpha. However chosing 8-bit is a dead loss and not a
> practical solution when outputting at 2K resolutions - in this case 2048 x
> 1157 for a Animated Feature Film.
>
> Can the Foundry Software development Team look into this at the earliest
>
> Thanks****
>
> ** **
> ------------------------------
>
>
> Avid DS Nitris Colorist****
>
>
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