The "redguard" thing has been around for quite a while. It propagates itself across scripts somehow... Eventually it usually causes scripts to break on load and half of your nodes are gone. I've probably text edited this thing out of scripts hundreds of times... Could never track down how it was getting added.
I even grepped every file I could think of that Nuke loads, from the facility root level down, for "redguard" and could not find the source. There are a few others like "alpha.G_matte", "horizon"-something, "rga.alpha" If you see any of these in your scripts, I would suggest text editing those add_layers out and start praying to any relevant deities.. On Nov 18, 2011, at 5:47 PM, Diogo Girondi <[email protected]> wrote: > I don't remind seeing such a layer in Nuke ever. > > Are you sure you don't have something in your environment that is creating > that? > > > Cheers, > Diogo > > On 18/11/2011, at 23:05, Dan Walker <[email protected]> wrote: > >> Hey, >> >> Anyone have any idea why Nuke creates this layer (add_layer {rgba >> redguard1.glow})? >> >> Thanks, >> >> Dan >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
