I asked this question 2 years ago - maybe things has changed ... anybody who have done a "open source" nuke integration with shotgun we could base our pipeline on ... a shotgun aware Python script to load/save/update nuke scripts, read and writes nodes ?
cheers jonas On 17 December 2009 23:24, Jonas Drehn <[email protected]> wrote: > ohhh yes ... just saw the API demo at there site ... this seems extremely > simple even for a Python dummy. > > thanks guys! > jonas > > > 2009/12/17 Nathan Rusch <[email protected]> > >> We also have written pipeline tools to connect Nuke and Deadline to SG, >> but those are also unreleasable. What we created is basically a custom Read >> node in Nuke that has a lot more fields and auto-update capabilities in >> it... >> >> The Shotgun API is just a Python module (like Nuke's), so you can import >> it right into Nuke's Python environment and talk to your SG database right >> from your native scripts. Very handy indeed. >> >> -Nathan >> >> >> >> >> ------------------------------ >> From: [email protected] >> Date: Thu, 17 Dec 2009 23:07:34 +0100 >> Subject: Re: [Nuke-users] ShotGun / RV player and Nuke >> To: [email protected] >> >> >> Hi Michael, I understand you can't share it ... I could imagine quite >> some people is writing extensions and intergration with shotgun and other >> software, like nuke, maya etc. Maybe some was allowed to share it. >> >> Anyway - regarding API, are you able of pipe shotgun info directly inside >> nuke's python scripting or do control it outside nuke ? ... I'm not that >> much into Python yet, seems like I have to learn :-) >> >> cheers >> jonas >> >> 2009/12/17 Michael <[email protected]> >> >> I have done some, though sharing the code would get me fired ;-) ... >> They've actually got a pretty good API and moving stuff between nuke and >> shotgun is actually pretty elementary. >> >> Sent from my iPhone >> >> On Dec 17, 2009, at 12:53 PM, Jonas Drehn <[email protected]> wrote: >> >> Hi guys ... >> >> I just saw a demo of the new 1.11 version of shotgun - >> <http://www.shotgunsoftware.com/>http://www.shotgunsoftware.com/ ... >> this software is SO cool. Anyone using it in co-operation with nuke ?... >> Would be cool to have it feed nuke with seq/shot/version info ... so you >> don't have to save stuff manually. I've already done this with a custom >> filemaker database which creates nuke scripts with loaders and savers from >> the DB... however there should quite some clever dynamic integration >> possibilities with Shotgun which would also lead into RV player integration. >> >> Anybody that has already done this and would share the code ? >> >> cheers >> jonas drehn >> <http://baconcph.com>baconcph.com >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected] >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected] >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> >> ------------------------------ >> Hotmail: Free, trusted and rich email service. Get it >> now.<http://clk.atdmt.com/GBL/go/171222984/direct/01/> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected] >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> > -- jonas drehn larsson axel heides gade 2, 7mf 2300 københavn s tel. +45 2371 3166
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