I started some code and at the moment nuke will check SG for frame ranges. If 
they stay the same nothing happens. If they change nuke will version up und 
notify you what has happened. I will do more stuff soon. 
Best J. 



Am 13.12.2011 um 21:37 schrieb Jonas Drehn Larsson <[email protected]>:

> I asked this question 2 years ago - maybe things has changed ... anybody who 
> have done a "open source" nuke integration with shotgun we could base our 
> pipeline on ... a shotgun aware Python script to load/save/update nuke 
> scripts, read and writes nodes ?
> 
> cheers
> jonas
> 
> On 17 December 2009 23:24, Jonas Drehn <[email protected]> wrote:
> ohhh yes ... just saw the API demo at there site ... this seems extremely 
> simple even for a Python dummy.
> 
> thanks guys!
> jonas
> 
> 
> 2009/12/17 Nathan Rusch <[email protected]>
> We also have written pipeline tools to connect Nuke and Deadline to SG, but 
> those are also unreleasable. What we created is basically a custom Read node 
> in Nuke that has a lot more fields and auto-update capabilities in it...
> 
> The Shotgun API is just a Python module (like Nuke's), so you can import it 
> right into Nuke's Python environment and talk to your SG database right from 
> your native scripts. Very handy indeed.
> 
> -Nathan
> 
> 
> 
> 
> From: [email protected]
> Date: Thu, 17 Dec 2009 23:07:34 +0100
> Subject: Re: [Nuke-users] ShotGun / RV player and Nuke
> To: [email protected]
> 
> 
> Hi Michael, I understand you can't share it ... I could imagine quite some 
> people is writing extensions and intergration with shotgun and other 
> software, like nuke, maya etc. Maybe some was allowed to share it.
> 
> Anyway - regarding API, are you able of pipe shotgun info directly inside 
> nuke's python scripting or do control it outside nuke ? ... I'm not that much 
> into Python yet, seems like I have to learn :-)
> 
> cheers
> jonas
> 
> 2009/12/17 Michael <[email protected]>
> I have done some, though sharing the code would get me fired ;-) ... They've 
> actually got a pretty good API and moving stuff between nuke and shotgun is 
> actually pretty elementary.
> 
> Sent from my iPhone
> 
> On Dec 17, 2009, at 12:53 PM, Jonas Drehn <[email protected]> wrote:
> 
> Hi guys ...
> 
> I just saw a demo of the new 1.11 version of shotgun - 
> http://www.shotgunsoftware.com/ ... this software is SO cool. Anyone using it 
> in co-operation with nuke ?... Would be cool to have it feed nuke with 
> seq/shot/version info ... so you don't have to save stuff manually. I've 
> already done this with a custom filemaker database which creates nuke scripts 
> with loaders and savers from the DB... however there should quite some clever 
> dynamic integration possibilities with Shotgun which would also lead into RV 
> player integration.
> 
> Anybody that has already done this and would share the code ?
> 
> cheers
> jonas drehn
> baconcph.com
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> 
> -- 
> jonas drehn larsson
> axel heides gade 2, 7mf
> 2300 københavn s
> tel. +45 2371 3166
> 
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