I have a "submit version to Shotgun" script, but its a little flaky and
Nuke will often hang for a while, and sometimes completely. Still haven't
debugged where this is happening and this needs to be sorted out before I
move on to more complex stuff.

Cheers

Michael

On Tue, Dec 13, 2011 at 3:37 PM, Jonas Drehn Larsson
<[email protected]>wrote:

> I asked this question 2 years ago - maybe things has changed ... anybody
> who have done a "open source" nuke integration with shotgun we could base
> our pipeline on ... a shotgun aware Python script to load/save/update nuke
> scripts, read and writes nodes ?
>
> cheers
> jonas
>
> On 17 December 2009 23:24, Jonas Drehn <[email protected]> wrote:
>
>> ohhh yes ... just saw the API demo at there site ... this seems extremely
>> simple even for a Python dummy.
>>
>> thanks guys!
>> jonas
>>
>>
>> 2009/12/17 Nathan Rusch <[email protected]>
>>
>>>  We also have written pipeline tools to connect Nuke and Deadline to SG,
>>> but those are also unreleasable. What we created is basically a custom Read
>>> node in Nuke that has a lot more fields and auto-update capabilities in
>>> it...
>>>
>>> The Shotgun API is just a Python module (like Nuke's), so you can import
>>> it right into Nuke's Python environment and talk to your SG database right
>>> from your native scripts. Very handy indeed.
>>>
>>> -Nathan
>>>
>>>
>>>
>>>
>>> ------------------------------
>>> From: [email protected]
>>> Date: Thu, 17 Dec 2009 23:07:34 +0100
>>> Subject: Re: [Nuke-users] ShotGun / RV player and Nuke
>>> To: [email protected]
>>>
>>>
>>> Hi Michael, I understand you can't share it ... I could imagine quite
>>> some people is writing extensions and intergration with shotgun and other
>>> software, like nuke, maya etc. Maybe some was allowed to share it.
>>>
>>> Anyway - regarding API, are you able of pipe shotgun info directly
>>> inside nuke's python scripting or do control it outside nuke ? ... I'm not
>>> that much into Python yet, seems like I have to learn :-)
>>>
>>> cheers
>>> jonas
>>>
>>> 2009/12/17 Michael <[email protected]>
>>>
>>> I have done some, though sharing the code would get me fired ;-) ...
>>> They've actually got a pretty good API and moving stuff between nuke and
>>> shotgun is actually pretty elementary.
>>>
>>> Sent from my iPhone
>>>
>>> On Dec 17, 2009, at 12:53 PM, Jonas Drehn <[email protected]> wrote:
>>>
>>> Hi guys ...
>>>
>>> I just saw a demo of the new 1.11 version of shotgun -
>>> <http://www.shotgunsoftware.com/>http://www.shotgunsoftware.com/ ...
>>> this software is SO cool. Anyone using it in co-operation with nuke ?...
>>> Would be cool to have it feed nuke with seq/shot/version info ... so you
>>> don't have to save stuff manually. I've already done this with a custom
>>> filemaker database which creates nuke scripts with loaders and savers from
>>> the DB... however there should quite some clever dynamic integration
>>> possibilities with Shotgun which would also lead into RV player integration.
>>>
>>> Anybody that has already done this and would share the code ?
>>>
>>> cheers
>>> jonas drehn
>>> <http://baconcph.com>baconcph.com
>>>
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>>
>
>
> --
> jonas drehn larsson
> axel heides gade 2, 7mf
> 2300 københavn s
> tel. +45 2371 3166
>
>
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