One of my favorite things in life (and nuke) is to project onto cards and geo 
then paint onto the unwrapped uvs from said cards and geo, then feed it back to 
the geo as a texture.  Lately though - i've noticed that unwrapping a nuke cube 
doesn't give me workable UVs for painting.  I've done this with cards alot and 
as far as I can remember they were even smart enough to deal with nonsquare 
formats.  Now, i have to make sure my UV render is the same format as my 
projected texture for things to go smoothly.  Any primitive made by nuke 
doesn't seem to have UVs laid out/non-overlapping UVs.  Has something changed 
under the hood in Nuke or was I always just accidentally making this work?  Do 
i need to project UVs onto my cube in order to unwrap it?  What's the best 
workflow for this without going to a proper 3d app and generating uvs?

Thanks,
Thomas



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