One of my favorite things in life (and nuke) is to project onto cards and geo then paint onto the unwrapped uvs from said cards and geo, then feed it back to the geo as a texture. Lately though - i've noticed that unwrapping a nuke cube doesn't give me workable UVs for painting. I've done this with cards alot and as far as I can remember they were even smart enough to deal with nonsquare formats. Now, i have to make sure my UV render is the same format as my projected texture for things to go smoothly. Any primitive made by nuke doesn't seem to have UVs laid out/non-overlapping UVs. Has something changed under the hood in Nuke or was I always just accidentally making this work? Do i need to project UVs onto my cube in order to unwrap it? What's the best workflow for this without going to a proper 3d app and generating uvs?
Thanks, Thomas
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