Houdini and a few other apps support writing binary ones. Most apps though default to ASCII which is why large geo gets big fast.
-deke On Feb 4, 2012, at 11:28, Ron Ganbar <[email protected]> wrote: Didn't realize obj was ascii. Useful to know. Thanks Deke. R On Feb 3, 2012 8:52 AM, "Deke Kincaid" <[email protected]> wrote: > obj files are ascii text. You can go in and adjust the uv's by hand > in a text editor. > > IE, a nuke cube which is 1x1, the UV's look like this: > vt 0.000000 0.000000 > vt 1.000000 0.000000 > vt 0.000000 1.000000 > vt 1.000000 1.000000 > vt 0.000000 0.000000 > vt 1.000000 0.000000 > vt 0.000000 1.000000 > vt 1.000000 1.000000 > > To make a T shape, just change it to something like this: > vt 0.375000 0.000000 > vt 0.625000 0.000000 > vt 0.375000 0.250000 > vt 0.625000 0.250000 > vt 0.375000 0.500000 > vt 0.625000 0.500000 > vt 0.375000 0.750000 > vt 0.625000 0.750000 > vt 0.375000 1.000000 > vt 0.625000 1.000000 > vt 0.875000 0.000000 > vt 0.875000 0.250000 > vt 0.125000 0.000000 > vt 0.125000 0.250000 > > > -deke > > On Thu, Feb 2, 2012 at 22:04, Ron Ganbar <[email protected]> wrote: > > Jonathan, what do you mean by "manually changing the vt coordinated."? > > Manually how? > > > > > > Ron Ganbar > > email: [email protected] > > tel: +44 (0)7968 007 309 [UK] > > +972 (0)54 255 9765 [Israel] > > url: http://ronganbar.wordpress.com/ > > > > > > > > On 2 February 2012 23:15, Jonathan Egstad <[email protected]> wrote: > >> > >> You can easily create a .obj file by hand that describes a cube with 6 > >> faces and crucifix UVs. You don't need to actually model it. > >> > >> Try exporting the default cube as a .obj (using a WriteGeo) and manually > >> changing the vt coordinates. > >> > >> -jonathan > >> > >> Sent from my iPhone > >> > >> On Feb 2, 2012, at 12:54 PM, "thoma" <[email protected] > > > >> wrote: > >> > >> > Nooooooo - so there's no way to do that within nuke? The default cross > >> > shaped layout is exactly what I was expecting/hoping for. Does anyone > know > >> > how to effectively use UVproject and/or the UV mode in a camera? > (either to > >> > solve this problem or do anything at all really - I haven't had much > luck) > >> > _______________________________________________ > >> > Nuke-users mailing list > >> > [email protected], http://forums.thefoundry.co.uk/ > >> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > >> _______________________________________________ > >> Nuke-users mailing list > >> [email protected], http://forums.thefoundry.co.uk/ > >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > > > > > _______________________________________________ > > Nuke-users mailing list > > [email protected], http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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