I would actually *expect* the two separate instances of 8 threads apiece to 
outperform a single instance using 16, for a couple reasons:

1) Not everything in Nuke is multithreaded. Throwing more threads at some 
things won’t get you anywhere, but throwing (effectively) two machines at them 
will.

2) There have been test results both from within The Foundry (albeit some time 
ago) and from end users reporting performance degradation when trying to get 
Nuke to make full use of virtual CPUs. Single-threaded operators 
notwithstanding, a performance increase using two 8-thread processes (even 
though they’re technically utilizing the virtual cores) could be the result of 
letting the OS kernel handle the CPU scheduling for the virtual cores between 
the two processes.

-Nathan



From: Randy Little 
Sent: Friday, February 03, 2012 4:07 PM
To: Nuke user discussion 
Subject: Re: [Nuke-users] Threads

dual quad xeon  8 cores real 8 virtual. (westmers?) running 2 instances with 8 
shouldn't be faster then a single 16 especially if you take all the extra 
memory and i/o thats happening since its doubled. (this just goes back to that 
previous thread where they where asking to change the default threads to 
include the virtual cores.  
     
Randy S. Little
http://reel.rslittle.com
http://imdb.com/name/nm2325729/





On Fri, Feb 3, 2012 at 15:54, Nathan Rusch <[email protected]> wrote:

  How many physical cores do you have?

  -Nathan



  From: Randy Little 
  Sent: Friday, February 03, 2012 3:47 PM
  To: Nuke user discussion 
  Subject: [Nuke-users] Threads

  ok after the previous conversation I did some test here.  on current gen xeon 
MACS.  literally I can render 2 of the same comp with interleaved frames 
significantly faster then the same comp set to 16 threads.  Its not even close. 
 LIke 30% faster to render 2 instances of nuke on the same comp with 8 threads 
vs one version on 16.  Are we still having threading issues on the Mac side.  

  Randy S. Little
  http://www.rslittle.com




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