Just use FC that comes with it, thats what its for.

 
Howard



>________________________________
> From: KiboOst <[email protected]>
>To: [email protected] 
>Sent: Saturday, 11 February 2012, 8:26
>Subject: [Nuke-users] Re: DiskCache node
> 
>
>Well, I am the IT guy managing entire factory network/servers, I'm also R&D 
>and technical director, beside being in production.
>It's really a shame that Nuke doesn't perform nice with a SSD robust 
>workstation. 
>
>In Toxik, you simply hit a IR thing on each node you want to be cached, then 
>when you play the comp, if the nodes is already cached it is realtime (with 
>fast SSD of course), if not it cache it and next time it is realtime. Simple 
>hit IR on output node, play once (it will use ever cached parts of the comp), 
>and then you are realtime. If it's good, render it in a few seconds as it 
>recalculate nothing. So simple and fast  it isn't even funny.
>
>I think that TheFoundry could have a look at how Toxik caching works, both 
>behind the hood and setting it for the artist to rethink Nuke caching. 
>Performance is really problematic.
>
>Please be sure I don't want to start any Toxik vs Nuke thingy, Nuke is just 
>amazing for a lot of things, but Toxik also have its strengh and performance 
>is something that could be greatly enhanced in Nuke.
>
>I will continue investigating this, so if anyone have insight, tips etc please 
>post them, I will read and test all I can.
>
>Thks
>Kib
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