if the particles are in motion, simply animating their emission rate to zero 
won't stop the momentum of the particles that already exist...it will only stop 
emitting new particles.  I need them to stop all movement ... then be subject 
to animated forces from that point forward.


On May 16, 2012, at 10:34 PM, Diogo Girondi wrote:

> Not sure I get what you're trying to do but what I usually do to freeze the 
> particles is to animate their emission rate from whatever to zero from one 
> frame to the other.
> 
> 
> On Wed, May 16, 2012 at 11:24 PM, Ari Rubenstein <[email protected]> wrote:
> Interesting... are you referring to the 'particle to geo' node ? And then 
> does it read back in as a point cloud essentially where each point (vert) 
> would emit only a single particle ? 
> 
> How do you resolve the rate with the amount of vert's ?
> 
> Sent from my iPhone
> 
> On May 16, 2012, at 7:35 PM, Torax Unga <[email protected]> wrote:
> 
>> One way I can think of is to write them out as geo in that frame, read the 
>> geo back and emit one particle per vertex on the first frame.
>> 
>> From: "[email protected]" <[email protected]>
>> To: [email protected] 
>> Sent: Wednesday, 16 May 2012, 9:30
>> Subject: [Nuke-users] Set Initial State for Particles ?
>> 
>> Is there a way to "set initial state" with Nuke particles ?
>> 
>> I want to emit, drive particles into a configuration... then lock those
>> particles in space (eliminating their momentum entirely), and then drive
>> them with forces from that point forward. I was thinking I could spawn at
>> a specific frame when the composition of particles is desirable... then
>> turn off "conservation of momentum" for the spawn.
>> 
>> But is there a more straight forward, efficient approach ?
>> 
>> thx,
>> Ari
>> Blue Sky
>> 
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>> 
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___________

Ari Rubenstein
Creative Director
www.curvstudios.com






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