If you want to elongate the freeze (taking place at frame 20 in that
script), you just have to change the ParticleExpression chans knob to
tell it when you want to place the particles in the 'b' channel being
acted on by the downstream forces.
i.e. change the 'chans' knob to frame==30 if you want it to freeze
for 10 frames before the ParticleGravity kicks in.
Cheers,
Sean
Sean Brice wrote:
Hi Guys,
Ari, if I follow you correctly you can use a combination of a
ParticleDrag node and a ParticleExpression node (to change the channel
the particles are in at a particular frame), then apply the forces to
that channel downstream to get what you are after.
Have a look at this example Nuke 6.3v7 script. Is that what you want?
Cheers,
Sean
Moritz Moeller wrote:
On 5/17/2012 1:20 PM, Diogo Girondi wrote:
A "hold" node for particles would be great.
Can't a particle expression be used to set velocity to zero?
.mm
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