A "hold" node for particles would be great.

On Thu, May 17, 2012 at 8:17 AM, Ari Rubenstein <[email protected]> wrote:

> if the particles are in motion, simply animating their emission rate to
> zero won't stop the momentum of the particles that already exist...it will
> only stop emitting new particles.  I need them to stop all movement ...
> then be subject to animated forces from that point forward.
>
>
> On May 16, 2012, at 10:34 PM, Diogo Girondi wrote:
>
> Not sure I get what you're trying to do but what I usually do to freeze
> the particles is to animate their emission rate from whatever to zero from
> one frame to the other.
>
>
> On Wed, May 16, 2012 at 11:24 PM, Ari Rubenstein <[email protected]>wrote:
>
>> Interesting... are you referring to the 'particle to geo' node ? And then
>> does it read back in as a point cloud essentially where each point (vert)
>> would emit only a single particle ?
>>
>> How do you resolve the rate with the amount of vert's ?
>>
>> Sent from my iPhone
>>
>> On May 16, 2012, at 7:35 PM, Torax Unga <[email protected]> wrote:
>>
>> One way I can think of is to write them out as geo in that frame, read
>> the geo back and emit one particle per vertex on the first frame.
>>
>>   ------------------------------
>> *From:* "[email protected]" <[email protected]>
>> *To:* [email protected]
>> *Sent:* Wednesday, 16 May 2012, 9:30
>> *Subject:* [Nuke-users] Set Initial State for Particles ?
>>
>> Is there a way to "set initial state" with Nuke particles ?
>>
>> I want to emit, drive particles into a configuration... then lock those
>> particles in space (eliminating their momentum entirely), and then drive
>> them with forces from that point forward. I was thinking I could spawn at
>> a specific frame when the composition of particles is desirable... then
>> turn off "conservation of momentum" for the spawn.
>>
>> But is there a more straight forward, efficient approach ?
>>
>> thx,
>> Ari
>> Blue Sky
>>
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> ___________
>
> Ari Rubenstein
> Creative Director
> www.curvstudios.com
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