DeepFromImage just converts depth.Z into deep, but it's only one sample.
You can soften the deep merge though, attach the following to each
DeepFromImage node before your final DeepMerge:
set cut_paste_input [stack 0]
version 6.3 v7
push $cut_paste_input
Dot {
name Dot2
selected true
xpos 555
ypos 144
}
set N4de4d620 [stack 0]
DeepExpression {
chans1 deep
rgba.alpha rgba.alpha*0.999
deep.front deep.front-0.01
name DeepExpression1
selected true
xpos 600
ypos 140
}
push $N4de4d620
DeepMerge {
inputs 2
name DeepMerge2
selected true
xpos 558
ypos 188
}
What this does is create a semi-transparency to the deep channels - the
offset (0.01) is the 'thickness' of the region. If you compare the
DeepMerge with and without these expressions enabled you should see the
contact point looks more anti-aliased, quite similar to ScanlineRendering
both spheres in a single Scene.
Colin
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