DeepFromImage just converts depth.Z into deep, but it's only one sample.
You can soften the deep merge though, attach the following to each
DeepFromImage node before your final DeepMerge:

set cut_paste_input [stack 0]
version 6.3 v7
push $cut_paste_input
Dot {
 name Dot2
 selected true
 xpos 555
 ypos 144
}
set N4de4d620 [stack 0]
DeepExpression {
 chans1 deep
 rgba.alpha rgba.alpha*0.999
 deep.front deep.front-0.01
 name DeepExpression1
 selected true
 xpos 600
 ypos 140
}
push $N4de4d620
DeepMerge {
 inputs 2
 name DeepMerge2
 selected true
 xpos 558
 ypos 188
}

What this does is create a semi-transparency to the deep channels - the
offset (0.01) is the 'thickness' of the region. If you compare the
DeepMerge with and without these expressions enabled you should see the
contact point looks more anti-aliased, quite similar to ScanlineRendering
both spheres in a single Scene.

Colin
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