Christ - why the hell are all these golden oldies always hidden!!!!!
Neil Scholes +44(0) 7977 456 197 www.uvfilms.co.uk On 23 Aug 2012, at 14:47, Diogo Girondi wrote: > Or simply use the hidden StarField node in Nuke with the attached txt file. > Hit tab > update > StarField > Load up the Starfield.txt > Connect a camera to input A > It's a really old node but still makes some juice. > > > cheers, > diogo > > On Thu, Aug 23, 2012 at 7:09 AM, Ron Ganbar <[email protected]> wrote: > Shake had a random generator with a density slider that made this kind of > thing easy. I used it lots. > Any idea what kind of thing was used to create that? > > > Ron Ganbar > email: [email protected] > tel: +44 (0)7968 007 309 [UK] > +972 (0)54 255 9765 [Israel] > url: http://ronganbar.wordpress.com/ > > > > On 23 August 2012 11:45, Howard Jones <[email protected]> wrote: > From memory, I use a constant into a dither, desaturated a bit, then use > several noise nodes to matte out the dots. > > Also I've taken actual star field photos blurred and keyed, to gamma up > sections of the above, which can get around the lack of resolution in the > star plate. > > > > Howard > > On 23 Aug 2012, at 04:31, Frank Rueter <[email protected]> wrote: > >> one of many ways of doing this: >> play with a Noise node set to size of 1. Follow up with a Grade node and use >> it's black and white point as well as gamma to adjust how many dots you get, >> follow with a Glint node for star shapes. >> >> You can then use a larger, animated noise pattern to slightly multiply the >> original one by to get some atmospheric pulsing. >> >> quick and dirty: >> >> Noise { >> inputs 0 >> zoffset {{frame/300 i}} >> center {1024 778} >> name Noise2 >> selected true >> xpos -272 >> ypos -222 >> } >> push $cut_paste_input >> Noise { >> size 1 >> gain 1 >> gamma 0.1 >> center {1024 778} >> name Noise1 >> selected true >> xpos -162 >> ypos -246 >> } >> Merge2 { >> inputs 2 >> operation multiply >> mix 0.79 >> name Merge1 >> selected true >> xpos -162 >> ypos -222 >> } >> Grade { >> blackpoint 0.1 >> whitepoint 0.2 >> name Grade1 >> selected true >> xpos -162 >> ypos -173 >> } >> Glint { >> repeat 5 >> length 7 >> tolerance 0.1 >> name Glint1 >> selected true >> xpos -162 >> ypos -119 >> } >> >> >> >> On 23/08/12 3:15 PM, gridwarped wrote: >>> I'm not sure where to start on creating a gizmo that generates random dots >>> that can be used as a star field. Being able to generate the dots and the >>> density (how many) is beyond my knowledge and creative understanding at the >>> moment. >>> >>> is this a python scripting only scenario? or is there a way that I may be >>> overlooking using a few nodes? Any help is appreciated. >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > <Starfield.txt>_______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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