Christ - why the hell are all these golden oldies always hidden!!!!!

Neil Scholes

+44(0) 7977 456 197
www.uvfilms.co.uk






On 23 Aug 2012, at 14:47, Diogo Girondi wrote:

> Or simply use the hidden StarField node in Nuke with the attached txt file.
> Hit tab > update > StarField
> Load up the Starfield.txt
> Connect a camera to input A
> It's a really old node but still makes some juice.
> 
> 
> cheers,
> diogo
> 
> On Thu, Aug 23, 2012 at 7:09 AM, Ron Ganbar <[email protected]> wrote:
> Shake had a random generator with a density slider that made this kind of 
> thing easy. I used it lots.
> Any idea what kind of thing was used to create that?
> 
> 
> Ron Ganbar
> email: [email protected]
> tel: +44 (0)7968 007 309 [UK]
>      +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
> 
> 
> 
> On 23 August 2012 11:45, Howard Jones <[email protected]> wrote:
> From memory, I use a constant into a dither, desaturated a bit, then use 
> several noise nodes to matte out the dots. 
> 
> Also I've taken actual star field photos blurred and keyed, to gamma up 
> sections of the above, which can get around the lack of resolution in the 
> star plate. 
> 
> 
> 
> Howard
> 
> On 23 Aug 2012, at 04:31, Frank Rueter <[email protected]> wrote:
> 
>> one of many ways of doing this:
>> play with a Noise node set to size of 1. Follow up with a Grade node and use 
>> it's black and white point as well as gamma to adjust how many dots you get, 
>> follow with a Glint node for star shapes.
>> 
>> You can then use a larger, animated noise pattern to slightly multiply the 
>> original one by to get some atmospheric pulsing.
>> 
>> quick and dirty:
>> 
>> Noise {
>>  inputs 0
>>  zoffset {{frame/300 i}}
>>  center {1024 778}
>>  name Noise2
>>  selected true
>>  xpos -272
>>  ypos -222
>> }
>> push $cut_paste_input
>> Noise {
>>  size 1
>>  gain 1
>>  gamma 0.1
>>  center {1024 778}
>>  name Noise1
>>  selected true
>>  xpos -162
>>  ypos -246
>> }
>> Merge2 {
>>  inputs 2
>>  operation multiply
>>  mix 0.79
>>  name Merge1
>>  selected true
>>  xpos -162
>>  ypos -222
>> }
>> Grade {
>>  blackpoint 0.1
>>  whitepoint 0.2
>>  name Grade1
>>  selected true
>>  xpos -162
>>  ypos -173
>> }
>> Glint {
>>  repeat 5
>>  length 7
>>  tolerance 0.1
>>  name Glint1
>>  selected true
>>  xpos -162
>>  ypos -119
>> }
>>  
>> 
>> 
>> On 23/08/12 3:15 PM, gridwarped wrote:
>>> I'm not sure where to start on creating a gizmo that generates random dots 
>>> that can be used as a star field. Being able to generate the dots and the 
>>> density (how many) is beyond my knowledge and creative understanding at the 
>>> moment.
>>> 
>>> is this a python scripting only scenario? or is there a way that I may be 
>>> overlooking using a few nodes? Any help is appreciated.
>>> 
>>> 
>>> _______________________________________________
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>> 
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