When possible actual star photos tend to look better though.

The file is now up on the nukepedia.com downloads section under misc.


cheers,
diogo

On Thu, Aug 23, 2012 at 12:54 PM, Rich Bobo <[email protected]> wrote:

> Thanks, Diogo.
>
> I would have loved to use this for a project a few weeks ago, but didn't
> know about it. We had a bunch of real star plates that were shot, some
> time-lapse, and it always seemed like we were tweaking them to look a
> certain way. Building our own in some cases would have been a great help!
>  Oh, well.... Next time.  8^)
>
> Rich
>
>
>  Rich Bobo
>    Senior VFX Compositor
>
> Mobile:  (248) 840-2665
> Web:  http://richbobo.com/
>
> On Aug 23, 2012, at 11:49 AM, Diogo Girondi wrote:
>
> This particular node has been hidden ever since I started to use Nuke in
> v4 for no apparent reason. Sure it's limited and far from perfect but it
> proved to be useful more than once for me throughout the years. But without
> the file or any documentation on what it expects from a file it is indeed
> useless.
>
> What's cool about that node is that once you know what it expects for a
> file you can convert star maps to get constellations where they belong.
>
> It's not perfect, but every time I need to do a starry sky, this is the
> first thing I try.
>
> Neil, I've attached the file once again just in case and I will see where
> to put it in Nukepedia.com
>
>
> cheers,
> diogo
>
> On Thu, Aug 23, 2012 at 11:58 AM, Neil Scholes <[email protected]> wrote:
>
>> Christ - why the hell are all these golden oldies always hidden!!!!!
>>
>>
>>  Neil Scholes
>>
>> +44(0) 7977 456 197
>> www.uvfilms.co.uk
>>
>>
>>
>>
>>
>>
>> On 23 Aug 2012, at 14:47, Diogo Girondi wrote:
>>
>> Or simply use the hidden StarField node in Nuke with the attached txt
>> file.
>>
>>    1. Hit tab > update > StarField
>>    2. Load up the Starfield.txt
>>    3. Connect a camera to input A
>>
>> It's a really old node but still makes some juice.
>>
>>
>> cheers,
>> diogo
>>
>> On Thu, Aug 23, 2012 at 7:09 AM, Ron Ganbar <[email protected]> wrote:
>>
>>> Shake had a random generator with a density slider that made this kind
>>> of thing easy. I used it lots.
>>> Any idea what kind of thing was used to create that?
>>>
>>>
>>> Ron Ganbar
>>> email: [email protected]
>>> tel: +44 (0)7968 007 309 [UK]
>>>      +972 (0)54 255 9765 [Israel]
>>> url: http://ronganbar.wordpress.com/
>>>
>>>
>>>
>>> On 23 August 2012 11:45, Howard Jones <[email protected]> wrote:
>>>
>>>> From memory, I use a constant into a dither, desaturated a bit, then
>>>> use several noise nodes to matte out the dots.
>>>>
>>>> Also I've taken actual star field photos blurred and keyed, to gamma up
>>>> sections of the above, which can get around the lack of resolution in the
>>>> star plate.
>>>>
>>>>
>>>>
>>>> Howard
>>>>
>>>> On 23 Aug 2012, at 04:31, Frank Rueter <[email protected]> wrote:
>>>>
>>>> one of many ways of doing this:
>>>> play with a Noise node set to size of 1. Follow up with a Grade node
>>>> and use it's black and white point as well as gamma to adjust how many dots
>>>> you get, follow with a Glint node for star shapes.
>>>>
>>>> You can then use a larger, animated noise pattern to slightly multiply
>>>> the original one by to get some atmospheric pulsing.
>>>>
>>>> quick and dirty:
>>>>
>>>> Noise {
>>>>  inputs 0
>>>>  zoffset {{frame/300 i}}
>>>>  center {1024 778}
>>>>  name Noise2
>>>>  selected true
>>>>  xpos -272
>>>>  ypos -222
>>>> }
>>>> push $cut_paste_input
>>>> Noise {
>>>>  size 1
>>>>  gain 1
>>>>  gamma 0.1
>>>>  center {1024 778}
>>>>  name Noise1
>>>>  selected true
>>>>  xpos -162
>>>>  ypos -246
>>>> }
>>>> Merge2 {
>>>>  inputs 2
>>>>  operation multiply
>>>>  mix 0.79
>>>>  name Merge1
>>>>  selected true
>>>>  xpos -162
>>>>  ypos -222
>>>> }
>>>> Grade {
>>>>  blackpoint 0.1
>>>>  whitepoint 0.2
>>>>  name Grade1
>>>>  selected true
>>>>  xpos -162
>>>>  ypos -173
>>>> }
>>>> Glint {
>>>>  repeat 5
>>>>  length 7
>>>>  tolerance 0.1
>>>>  name Glint1
>>>>  selected true
>>>>  xpos -162
>>>>  ypos -119
>>>> }
>>>>
>>>>
>>>>
>>>> On 23/08/12 3:15 PM, gridwarped wrote:
>>>>
>>>> I'm not sure where to start on creating a gizmo that generates random
>>>> dots that can be used as a star field. Being able to generate the dots and
>>>> the density (how many) is beyond my knowledge and creative understanding at
>>>> the moment.
>>>>
>>>> is this a python scripting only scenario? or is there a way that I may
>>>> be overlooking using a few nodes? Any help is appreciated.
>>>>
>>>>
>>>> _______________________________________________
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>>>
>>>
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>>
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