Hi Many thansk Diogo
Neil Scholes +44(0) 7977 456 197 www.uvfilms.co.uk On 23 Aug 2012, at 16:49, Diogo Girondi wrote: > This particular node has been hidden ever since I started to use Nuke in v4 > for no apparent reason. Sure it's limited and far from perfect but it proved > to be useful more than once for me throughout the years. But without the file > or any documentation on what it expects from a file it is indeed useless. > > What's cool about that node is that once you know what it expects for a file > you can convert star maps to get constellations where they belong. > > It's not perfect, but every time I need to do a starry sky, this is the first > thing I try. > > Neil, I've attached the file once again just in case and I will see where to > put it in Nukepedia.com > > > cheers, > diogo > > On Thu, Aug 23, 2012 at 11:58 AM, Neil Scholes <n...@uvfilms.co.uk> wrote: > Christ - why the hell are all these golden oldies always hidden!!!!! > > > Neil Scholes > > +44(0) 7977 456 197 > www.uvfilms.co.uk > > > > > > > On 23 Aug 2012, at 14:47, Diogo Girondi wrote: > >> Or simply use the hidden StarField node in Nuke with the attached txt file. >> Hit tab > update > StarField >> Load up the Starfield.txt >> Connect a camera to input A >> It's a really old node but still makes some juice. >> >> >> cheers, >> diogo >> >> On Thu, Aug 23, 2012 at 7:09 AM, Ron Ganbar <ron...@gmail.com> wrote: >> Shake had a random generator with a density slider that made this kind of >> thing easy. I used it lots. >> Any idea what kind of thing was used to create that? >> >> >> Ron Ganbar >> email: ron...@gmail.com >> tel: +44 (0)7968 007 309 [UK] >> +972 (0)54 255 9765 [Israel] >> url: http://ronganbar.wordpress.com/ >> >> >> >> On 23 August 2012 11:45, Howard Jones <mrhowardjo...@yahoo.com> wrote: >> From memory, I use a constant into a dither, desaturated a bit, then use >> several noise nodes to matte out the dots. >> >> Also I've taken actual star field photos blurred and keyed, to gamma up >> sections of the above, which can get around the lack of resolution in the >> star plate. >> >> >> >> Howard >> >> On 23 Aug 2012, at 04:31, Frank Rueter <fr...@beingfrank.info> wrote: >> >>> one of many ways of doing this: >>> play with a Noise node set to size of 1. Follow up with a Grade node and >>> use it's black and white point as well as gamma to adjust how many dots you >>> get, follow with a Glint node for star shapes. >>> >>> You can then use a larger, animated noise pattern to slightly multiply the >>> original one by to get some atmospheric pulsing. >>> >>> quick and dirty: >>> >>> Noise { >>> inputs 0 >>> zoffset {{frame/300 i}} >>> center {1024 778} >>> name Noise2 >>> selected true >>> xpos -272 >>> ypos -222 >>> } >>> push $cut_paste_input >>> Noise { >>> size 1 >>> gain 1 >>> gamma 0.1 >>> center {1024 778} >>> name Noise1 >>> selected true >>> xpos -162 >>> ypos -246 >>> } >>> Merge2 { >>> inputs 2 >>> operation multiply >>> mix 0.79 >>> name Merge1 >>> selected true >>> xpos -162 >>> ypos -222 >>> } >>> Grade { >>> blackpoint 0.1 >>> whitepoint 0.2 >>> name Grade1 >>> selected true >>> xpos -162 >>> ypos -173 >>> } >>> Glint { >>> repeat 5 >>> length 7 >>> tolerance 0.1 >>> name Glint1 >>> selected true >>> xpos -162 >>> ypos -119 >>> } >>> >>> >>> >>> On 23/08/12 3:15 PM, gridwarped wrote: >>>> I'm not sure where to start on creating a gizmo that generates random dots >>>> that can be used as a star field. Being able to generate the dots and the >>>> density (how many) is beyond my knowledge and creative understanding at >>>> the moment. >>>> >>>> is this a python scripting only scenario? or is there a way that I may be >>>> overlooking using a few nodes? Any help is appreciated. >>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> <Starfield.txt>_______________________________________________ >> >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > <Starfield.txt>_______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users