Hi 

Many thansk Diogo


Neil Scholes

+44(0) 7977 456 197
www.uvfilms.co.uk






On 23 Aug 2012, at 16:49, Diogo Girondi wrote:

> This particular node has been hidden ever since I started to use Nuke in v4 
> for no apparent reason. Sure it's limited and far from perfect but it proved 
> to be useful more than once for me throughout the years. But without the file 
> or any documentation on what it expects from a file it is indeed useless.
> 
> What's cool about that node is that once you know what it expects for a file 
> you can convert star maps to get constellations where they belong.
> 
> It's not perfect, but every time I need to do a starry sky, this is the first 
> thing I try.
> 
> Neil, I've attached the file once again just in case and I will see where to 
> put it in Nukepedia.com
> 
> 
> cheers,
> diogo
> 
> On Thu, Aug 23, 2012 at 11:58 AM, Neil Scholes <n...@uvfilms.co.uk> wrote:
> Christ - why the hell are all these golden oldies always hidden!!!!!
> 
> 
> Neil Scholes
> 
> +44(0) 7977 456 197
> www.uvfilms.co.uk
> 
> 
> 
> 
> 
> 
> On 23 Aug 2012, at 14:47, Diogo Girondi wrote:
> 
>> Or simply use the hidden StarField node in Nuke with the attached txt file.
>> Hit tab > update > StarField
>> Load up the Starfield.txt
>> Connect a camera to input A
>> It's a really old node but still makes some juice.
>> 
>> 
>> cheers,
>> diogo
>> 
>> On Thu, Aug 23, 2012 at 7:09 AM, Ron Ganbar <ron...@gmail.com> wrote:
>> Shake had a random generator with a density slider that made this kind of 
>> thing easy. I used it lots.
>> Any idea what kind of thing was used to create that?
>> 
>> 
>> Ron Ganbar
>> email: ron...@gmail.com
>> tel: +44 (0)7968 007 309 [UK]
>>      +972 (0)54 255 9765 [Israel]
>> url: http://ronganbar.wordpress.com/
>> 
>> 
>> 
>> On 23 August 2012 11:45, Howard Jones <mrhowardjo...@yahoo.com> wrote:
>> From memory, I use a constant into a dither, desaturated a bit, then use 
>> several noise nodes to matte out the dots. 
>> 
>> Also I've taken actual star field photos blurred and keyed, to gamma up 
>> sections of the above, which can get around the lack of resolution in the 
>> star plate. 
>> 
>> 
>> 
>> Howard
>> 
>> On 23 Aug 2012, at 04:31, Frank Rueter <fr...@beingfrank.info> wrote:
>> 
>>> one of many ways of doing this:
>>> play with a Noise node set to size of 1. Follow up with a Grade node and 
>>> use it's black and white point as well as gamma to adjust how many dots you 
>>> get, follow with a Glint node for star shapes.
>>> 
>>> You can then use a larger, animated noise pattern to slightly multiply the 
>>> original one by to get some atmospheric pulsing.
>>> 
>>> quick and dirty:
>>> 
>>> Noise {
>>>  inputs 0
>>>  zoffset {{frame/300 i}}
>>>  center {1024 778}
>>>  name Noise2
>>>  selected true
>>>  xpos -272
>>>  ypos -222
>>> }
>>> push $cut_paste_input
>>> Noise {
>>>  size 1
>>>  gain 1
>>>  gamma 0.1
>>>  center {1024 778}
>>>  name Noise1
>>>  selected true
>>>  xpos -162
>>>  ypos -246
>>> }
>>> Merge2 {
>>>  inputs 2
>>>  operation multiply
>>>  mix 0.79
>>>  name Merge1
>>>  selected true
>>>  xpos -162
>>>  ypos -222
>>> }
>>> Grade {
>>>  blackpoint 0.1
>>>  whitepoint 0.2
>>>  name Grade1
>>>  selected true
>>>  xpos -162
>>>  ypos -173
>>> }
>>> Glint {
>>>  repeat 5
>>>  length 7
>>>  tolerance 0.1
>>>  name Glint1
>>>  selected true
>>>  xpos -162
>>>  ypos -119
>>> }
>>>  
>>> 
>>> 
>>> On 23/08/12 3:15 PM, gridwarped wrote:
>>>> I'm not sure where to start on creating a gizmo that generates random dots 
>>>> that can be used as a star field. Being able to generate the dots and the 
>>>> density (how many) is beyond my knowledge and creative understanding at 
>>>> the moment.
>>>> 
>>>> is this a python scripting only scenario? or is there a way that I may be 
>>>> overlooking using a few nodes? Any help is appreciated.
>>>> 
>>>> 
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>> <Starfield.txt>_______________________________________________
>> 
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