Has anyone realize that after unwrapping the uv through scanline render & use that as a material with the ApplyMaterial node & render back out with another scanline render node would degrading the image's quality? I"m attaching 2 images here if anyone want to check.
below is the script:
_________________________________
set cut_paste_input [stack 0]
version 6.3 v8
BackdropNode {
inputs 0
name BackdropNode33
tile_color 0x7171c600
label "just for testing,\nI plugged the mat into the uv to check the
quality of the image.\n(obviously for realworld shot, it would just be a
roto or paint, not the entire image)"
note_font_size 12
selected true
xpos 7256
ypos -6502
bdwidth 668
bdheight 572
}
push $cut_paste_input
Dot {
name Dot170
selected true
xpos 7817
ypos -6419
hide_input true
}
NoOp {
name mmCAMERA4
selected true
xpos 7783
ypos -6398
}
set Nfe724ef0 [stack 0]
Dot {
name Dot175
selected true
xpos 7894
ypos -5987
hide_input true
}
push $Nfe724ef0
push 0
Project3D {
inputs 2
name Project3D2
selected true
xpos 7640
ypos -6398
}
Card2 {
translate {740 -15 499.9987793}
rotate {-90 90 0}
uniform_scale 2000
control_points {3 3 3 6
1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0
0} 0 {0 0 0}
1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865
0} 0 {0 0 0} 0 {0.5 0 0}
1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0
0} 0 {1 0 0}
1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0
-0.1666666716 0} 0 {0 0.5 0}
1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 0
{0 -0.1666666716 0} 0 {0.5 0.5 0}
1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0
-0.1666666716 0} 0 {1 0.5 0}
1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865
0} 0 {0 1 0}
1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0
-0.1666666865 0} 0 {0.5 1 0}
1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865
0} 0 {1 1 0} }
name Card1
selected true
xpos 7640
ypos -6350
}
Dot {
name Dot217
selected true
xpos 7674
ypos -6323
}
set Nfe6c1350 [stack 0]
Constant {
inputs 0
channels {rgba.red rgba.green rgba.blue none}
format "2048 2048 0 0 2048 2048 1 square_2K"
name Constant19
label "square 2K"
selected true
xpos 7360
ypos -6285
}
ScanlineRender {
inputs 2
projection_mode uv
output_motion_vectors_type accurate
MB_channel forward
name UV_MAP2
selected true
xpos 7510
ypos -6249
}
push $Nfe6c1350
Dot {
name Dot236
selected true
xpos 7784
ypos -6235
}
ApplyMaterial {
inputs 2
name ApplyMaterial8
selected true
xpos 7750
ypos -6086
}
Constant {
inputs 0
channels {rgba.red rgba.green rgba.blue none}
format "2253 1188 0 0 2253 1188 1 --OBL_DCI_2k (+10%)"
name Constant20
label "2K 10% OverScan"
selected true
xpos 7568
ypos -6026
}
ScanlineRender {
inputs 3
ztest_enabled false
output_motion_vectors_type accurate
MB_channel forward
name CAM_RENDER8
selected true
xpos 7750
ypos -5990
}
<<attachment: after_uv_unwrap.png>>
<<attachment: original_plate.png>>
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