cool trick is you can also use a Card3d, instead of a Scanline+Card, at the
end to speed it up a bit

On 13 September 2012 08:29, Jason P Nguyen <[email protected]> wrote:

> yeah, pump to 4K & change the filter to Keys helps. but like Howard said,
> it always degrading.
>
> Thanks,
>
>
>
>
>
> On Wed, Sep 12, 2012 at 12:24 PM, Howard Jones <[email protected]>wrote:
>
>> Also it always applies some degrading, changing size minimises it. ie it
>> doesn't concatenate
>>
>>
>> Howard
>>
>>   ------------------------------
>> *From:* Ari Rubenstein <[email protected]>
>> *To:* Nuke user discussion <[email protected]>
>> *Sent:* Wednesday, 12 September 2012, 19:20
>> *Subject:* Re: [Nuke-users] scanline render uv proj and applyMaterial
>> degrading the orginal image
>>
>> You need to apply a Constant at a higher resolution, plug it into your
>> scan line that outputs the UV.
>>
>> Your problem is that the texture your using, when fit into UV space has
>> now lost resolution because of the smaller uv region it occupies. By
>> rendering the uv higher res it'll retain the source texture's full
>> resolution (with minimal filtering to degrade it).
>>
>> Ari
>> Blue Sky
>>
>> Sent from my iPhone
>>
>> On Sep 12, 2012, at 1:51 PM, Jason P Nguyen <[email protected]>
>> wrote:
>>
>> > Has anyone realize that after unwrapping the uv through scanline render
>> & use that as a material with the ApplyMaterial node & render back out with
>> another scanline render node would degrading the image's quality?
>> > I"m attaching 2 images here if anyone want to check.
>> >
>> > below is the script:
>> > _________________________________
>> >
>> >
>> > set cut_paste_input [stack 0]
>> > version 6.3 v8
>> > BackdropNode {
>> >  inputs 0
>> >  name BackdropNode33
>> >  tile_color 0x7171c600
>> >  label "just for testing,\nI plugged the mat into the uv to check the
>> quality of the image.\n(obviously for realworld shot, it would just be a
>> roto or paint, not the entire image)"
>> >  note_font_size 12
>> >  selected true
>> >  xpos 7256
>> >  ypos -6502
>> >  bdwidth 668
>> >  bdheight 572
>> > }
>> > push $cut_paste_input
>> > Dot {
>> >  name Dot170
>> >  selected true
>> >  xpos 7817
>> >  ypos -6419
>> >  hide_input true
>> > }
>> > NoOp {
>> >  name mmCAMERA4
>> >  selected true
>> >  xpos 7783
>> >  ypos -6398
>> > }
>> > set Nfe724ef0 [stack 0]
>> > Dot {
>> >  name Dot175
>> >  selected true
>> >  xpos 7894
>> >  ypos -5987
>> >  hide_input true
>> > }
>> > push $Nfe724ef0
>> > push 0
>> > Project3D {
>> >  inputs 2
>> >  name Project3D2
>> >  selected true
>> >  xpos 7640
>> >  ypos -6398
>> > }
>> > Card2 {
>> >  translate {740 -15 499.9987793}
>> >  rotate {-90 90 0}
>> >  uniform_scale 2000
>> >  control_points {3 3 3 6
>> >
>> > 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0
>> {0 0 0} 0 {0 0 0}
>> > 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0
>> 0.1666666865 0} 0 {0 0 0} 0 {0.5 0 0}
>> > 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0
>> {0 0 0} 0 {1 0 0}
>> > 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0
>> -0.1666666716 0} 0 {0 0.5 0}
>> > 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716
>> 0} 0 {0 -0.1666666716 0} 0 {0.5 0.5 0}
>> > 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0
>> -0.1666666716 0} 0 {1 0.5 0}
>> > 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0
>> -0.1666666865 0} 0 {0 1 0}
>> > 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0
>> -0.1666666865 0} 0 {0.5 1 0}
>> > 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0
>> -0.1666666865 0} 0 {1 1 0} }
>> >  name Card1
>> >  selected true
>> >  xpos 7640
>> >  ypos -6350
>> > }
>> > Dot {
>> >  name Dot217
>> >  selected true
>> >  xpos 7674
>> >  ypos -6323
>> > }
>> > set Nfe6c1350 [stack 0]
>> > Constant {
>> >  inputs 0
>> >  channels {rgba.red rgba.green rgba.blue none}
>> >  format "2048 2048 0 0 2048 2048 1 square_2K"
>> >  name Constant19
>> >  label "square 2K"
>> >  selected true
>> >  xpos 7360
>> >  ypos -6285
>> > }
>> > ScanlineRender {
>> >  inputs 2
>> >  projection_mode uv
>> >  output_motion_vectors_type accurate
>> >  MB_channel forward
>> >  name UV_MAP2
>> >  selected true
>> >  xpos 7510
>> >  ypos -6249
>> > }
>> > push $Nfe6c1350
>> > Dot {
>> >  name Dot236
>> >  selected true
>> >  xpos 7784
>> >  ypos -6235
>> > }
>> > ApplyMaterial {
>> >  inputs 2
>> >  name ApplyMaterial8
>> >  selected true
>> >  xpos 7750
>> >  ypos -6086
>> > }
>> > Constant {
>> >  inputs 0
>> >  channels {rgba.red rgba.green rgba.blue none}
>> >  format "2253 1188 0 0 2253 1188 1 --OBL_DCI_2k (+10%)"
>> >  name Constant20
>> >  label "2K 10% OverScan"
>> >  selected true
>> >  xpos 7568
>> >  ypos -6026
>> > }
>> > ScanlineRender {
>> >  inputs 3
>> >  ztest_enabled false
>> >  output_motion_vectors_type accurate
>> >  MB_channel forward
>> >  name CAM_RENDER8
>> >  selected true
>> >  xpos 7750
>> >  ypos -5990
>> > }
>> >
>> > <after_uv_unwrap.png>
>> > <original_plate.png>
>> > _______________________________________________
>> > Nuke-users mailing list
>> > [email protected], http://forums.thefoundry.co.uk/
>> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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>>
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