Your missing the camera from that example.

It will depend though on the size of the image and the filtering your
using.  To make sure your keeping the quality up I would make the
resolution of the UV unwrap higher.

-deke

On Wed, Sep 12, 2012 at 10:51 AM, Jason P Nguyen <[email protected]>wrote:

> set cut_paste_input [stack 0]
> version 6.3 v8
> BackdropNode {
>  inputs 0
>  name BackdropNode33
>  tile_color 0x7171c600
>  label "just for testing,\nI plugged the mat into the uv to check the
> quality of the image.\n(obviously for realworld shot, it would just be a
> roto or paint, not the entire image)"
>  note_font_size 12
>  selected true
>  xpos 7256
>  ypos -6502
>  bdwidth 668
>  bdheight 572
> }
> push $cut_paste_input
> Dot {
>  name Dot170
>  selected true
>  xpos 7817
>  ypos -6419
>  hide_input true
> }
> NoOp {
>  name mmCAMERA4
>  selected true
>  xpos 7783
>  ypos -6398
> }
> set Nfe724ef0 [stack 0]
> Dot {
>  name Dot175
>  selected true
>  xpos 7894
>  ypos -5987
>  hide_input true
> }
> push $Nfe724ef0
> push 0
> Project3D {
>  inputs 2
>  name Project3D2
>  selected true
>  xpos 7640
>  ypos -6398
> }
> Card2 {
>  translate {740 -15 499.9987793}
>  rotate {-90 90 0}
>  uniform_scale 2000
>  control_points {3 3 3 6
>
> 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0
> 0} 0 {0 0 0}
> 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865
> 0} 0 {0 0 0} 0 {0.5 0 0}
> 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0
> 0} 0 {1 0 0}
> 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0
> -0.1666666716 0} 0 {0 0.5 0}
> 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0}
> 0 {0 -0.1666666716 0} 0 {0.5 0.5 0}
> 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0
> -0.1666666716 0} 0 {1 0.5 0}
> 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865
> 0} 0 {0 1 0}
> 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0
> -0.1666666865 0} 0 {0.5 1 0}
> 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865
> 0} 0 {1 1 0} }
>  name Card1
>  selected true
>  xpos 7640
>  ypos -6350
> }
> Dot {
>  name Dot217
>  selected true
>  xpos 7674
>  ypos -6323
> }
> set Nfe6c1350 [stack 0]
> Constant {
>  inputs 0
>  channels {rgba.red rgba.green rgba.blue none}
>  format "2048 2048 0 0 2048 2048 1 square_2K"
>  name Constant19
>  label "square 2K"
>  selected true
>  xpos 7360
>  ypos -6285
> }
> ScanlineRender {
>  inputs 2
>  projection_mode uv
>  output_motion_vectors_type accurate
>  MB_channel forward
>  name UV_MAP2
>  selected true
>  xpos 7510
>  ypos -6249
> }
> push $Nfe6c1350
> Dot {
>  name Dot236
>  selected true
>  xpos 7784
>  ypos -6235
> }
> ApplyMaterial {
>  inputs 2
>  name ApplyMaterial8
>  selected true
>  xpos 7750
>  ypos -6086
> }
> Constant {
>  inputs 0
>  channels {rgba.red rgba.green rgba.blue none}
>  format "2253 1188 0 0 2253 1188 1 --OBL_DCI_2k (+10%)"
>  name Constant20
>  label "2K 10% OverScan"
>  selected true
>  xpos 7568
>  ypos -6026
> }
> ScanlineRender {
>  inputs 3
>  ztest_enabled false
>  output_motion_vectors_type accurate
>  MB_channel forward
>  name CAM_RENDER8
>  selected true
>  xpos 7750
>  ypos -5990
> }
>
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