Your missing the camera from that example. It will depend though on the size of the image and the filtering your using. To make sure your keeping the quality up I would make the resolution of the UV unwrap higher.
-deke On Wed, Sep 12, 2012 at 10:51 AM, Jason P Nguyen <[email protected]>wrote: > set cut_paste_input [stack 0] > version 6.3 v8 > BackdropNode { > inputs 0 > name BackdropNode33 > tile_color 0x7171c600 > label "just for testing,\nI plugged the mat into the uv to check the > quality of the image.\n(obviously for realworld shot, it would just be a > roto or paint, not the entire image)" > note_font_size 12 > selected true > xpos 7256 > ypos -6502 > bdwidth 668 > bdheight 572 > } > push $cut_paste_input > Dot { > name Dot170 > selected true > xpos 7817 > ypos -6419 > hide_input true > } > NoOp { > name mmCAMERA4 > selected true > xpos 7783 > ypos -6398 > } > set Nfe724ef0 [stack 0] > Dot { > name Dot175 > selected true > xpos 7894 > ypos -5987 > hide_input true > } > push $Nfe724ef0 > push 0 > Project3D { > inputs 2 > name Project3D2 > selected true > xpos 7640 > ypos -6398 > } > Card2 { > translate {740 -15 499.9987793} > rotate {-90 90 0} > uniform_scale 2000 > control_points {3 3 3 6 > > 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 > 0} 0 {0 0 0} > 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 > 0} 0 {0 0 0} 0 {0.5 0 0} > 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 > 0} 0 {1 0 0} > 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0 > -0.1666666716 0} 0 {0 0.5 0} > 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} > 0 {0 -0.1666666716 0} 0 {0.5 0.5 0} > 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0 > -0.1666666716 0} 0 {1 0.5 0} > 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 > 0} 0 {0 1 0} > 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0 > -0.1666666865 0} 0 {0.5 1 0} > 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 > 0} 0 {1 1 0} } > name Card1 > selected true > xpos 7640 > ypos -6350 > } > Dot { > name Dot217 > selected true > xpos 7674 > ypos -6323 > } > set Nfe6c1350 [stack 0] > Constant { > inputs 0 > channels {rgba.red rgba.green rgba.blue none} > format "2048 2048 0 0 2048 2048 1 square_2K" > name Constant19 > label "square 2K" > selected true > xpos 7360 > ypos -6285 > } > ScanlineRender { > inputs 2 > projection_mode uv > output_motion_vectors_type accurate > MB_channel forward > name UV_MAP2 > selected true > xpos 7510 > ypos -6249 > } > push $Nfe6c1350 > Dot { > name Dot236 > selected true > xpos 7784 > ypos -6235 > } > ApplyMaterial { > inputs 2 > name ApplyMaterial8 > selected true > xpos 7750 > ypos -6086 > } > Constant { > inputs 0 > channels {rgba.red rgba.green rgba.blue none} > format "2253 1188 0 0 2253 1188 1 --OBL_DCI_2k (+10%)" > name Constant20 > label "2K 10% OverScan" > selected true > xpos 7568 > ypos -6026 > } > ScanlineRender { > inputs 3 > ztest_enabled false > output_motion_vectors_type accurate > MB_channel forward > name CAM_RENDER8 > selected true > xpos 7750 > ypos -5990 > } >
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