yeah, pump to 4K & change the filter to Keys helps. but like Howard said,
it always degrading.

Thanks,




On Wed, Sep 12, 2012 at 12:24 PM, Howard Jones <[email protected]>wrote:

> Also it always applies some degrading, changing size minimises it. ie it
> doesn't concatenate
>
>
> Howard
>
>   ------------------------------
> *From:* Ari Rubenstein <[email protected]>
> *To:* Nuke user discussion <[email protected]>
> *Sent:* Wednesday, 12 September 2012, 19:20
> *Subject:* Re: [Nuke-users] scanline render uv proj and applyMaterial
> degrading the orginal image
>
> You need to apply a Constant at a higher resolution, plug it into your
> scan line that outputs the UV.
>
> Your problem is that the texture your using, when fit into UV space has
> now lost resolution because of the smaller uv region it occupies. By
> rendering the uv higher res it'll retain the source texture's full
> resolution (with minimal filtering to degrade it).
>
> Ari
> Blue Sky
>
> Sent from my iPhone
>
> On Sep 12, 2012, at 1:51 PM, Jason P Nguyen <[email protected]>
> wrote:
>
> > Has anyone realize that after unwrapping the uv through scanline render
> & use that as a material with the ApplyMaterial node & render back out with
> another scanline render node would degrading the image's quality?
> > I"m attaching 2 images here if anyone want to check.
> >
> > below is the script:
> > _________________________________
> >
> >
> > set cut_paste_input [stack 0]
> > version 6.3 v8
> > BackdropNode {
> >  inputs 0
> >  name BackdropNode33
> >  tile_color 0x7171c600
> >  label "just for testing,\nI plugged the mat into the uv to check the
> quality of the image.\n(obviously for realworld shot, it would just be a
> roto or paint, not the entire image)"
> >  note_font_size 12
> >  selected true
> >  xpos 7256
> >  ypos -6502
> >  bdwidth 668
> >  bdheight 572
> > }
> > push $cut_paste_input
> > Dot {
> >  name Dot170
> >  selected true
> >  xpos 7817
> >  ypos -6419
> >  hide_input true
> > }
> > NoOp {
> >  name mmCAMERA4
> >  selected true
> >  xpos 7783
> >  ypos -6398
> > }
> > set Nfe724ef0 [stack 0]
> > Dot {
> >  name Dot175
> >  selected true
> >  xpos 7894
> >  ypos -5987
> >  hide_input true
> > }
> > push $Nfe724ef0
> > push 0
> > Project3D {
> >  inputs 2
> >  name Project3D2
> >  selected true
> >  xpos 7640
> >  ypos -6398
> > }
> > Card2 {
> >  translate {740 -15 499.9987793}
> >  rotate {-90 90 0}
> >  uniform_scale 2000
> >  control_points {3 3 3 6
> >
> > 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0
> 0 0} 0 {0 0 0}
> > 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0
> 0.1666666865 0} 0 {0 0 0} 0 {0.5 0 0}
> > 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0
> 0 0} 0 {1 0 0}
> > 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0
> -0.1666666716 0} 0 {0 0.5 0}
> > 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716
> 0} 0 {0 -0.1666666716 0} 0 {0.5 0.5 0}
> > 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0
> -0.1666666716 0} 0 {1 0.5 0}
> > 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0
> -0.1666666865 0} 0 {0 1 0}
> > 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0
> -0.1666666865 0} 0 {0.5 1 0}
> > 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0
> -0.1666666865 0} 0 {1 1 0} }
> >  name Card1
> >  selected true
> >  xpos 7640
> >  ypos -6350
> > }
> > Dot {
> >  name Dot217
> >  selected true
> >  xpos 7674
> >  ypos -6323
> > }
> > set Nfe6c1350 [stack 0]
> > Constant {
> >  inputs 0
> >  channels {rgba.red rgba.green rgba.blue none}
> >  format "2048 2048 0 0 2048 2048 1 square_2K"
> >  name Constant19
> >  label "square 2K"
> >  selected true
> >  xpos 7360
> >  ypos -6285
> > }
> > ScanlineRender {
> >  inputs 2
> >  projection_mode uv
> >  output_motion_vectors_type accurate
> >  MB_channel forward
> >  name UV_MAP2
> >  selected true
> >  xpos 7510
> >  ypos -6249
> > }
> > push $Nfe6c1350
> > Dot {
> >  name Dot236
> >  selected true
> >  xpos 7784
> >  ypos -6235
> > }
> > ApplyMaterial {
> >  inputs 2
> >  name ApplyMaterial8
> >  selected true
> >  xpos 7750
> >  ypos -6086
> > }
> > Constant {
> >  inputs 0
> >  channels {rgba.red rgba.green rgba.blue none}
> >  format "2253 1188 0 0 2253 1188 1 --OBL_DCI_2k (+10%)"
> >  name Constant20
> >  label "2K 10% OverScan"
> >  selected true
> >  xpos 7568
> >  ypos -6026
> > }
> > ScanlineRender {
> >  inputs 3
> >  ztest_enabled false
> >  output_motion_vectors_type accurate
> >  MB_channel forward
> >  name CAM_RENDER8
> >  selected true
> >  xpos 7750
> >  ypos -5990
> > }
> >
> > <after_uv_unwrap.png>
> > <original_plate.png>
> > _______________________________________________
> > Nuke-users mailing list
> > [email protected], http://forums.thefoundry.co.uk/
> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> _______________________________________________
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