it seems that the ParticleTurbulence is changing its "seed" every time I make even the most incremental change to the strength or scale setting. I would expect the strength and scale controls, at levels all under 1.0 (with 0 velocity in the emitter), to simply alter the 3 dimensional noise field in a subtle way. And yet, even the smallest change to either strength or scale completely alters the particle's vector ?
If this is indeed the way the turbulence force works, does anyone have a technique they'd share for designing particle motion ? I used to work at Xaos Inc., and their system had multiple forces which could be effectively layered and visualized for predictable, and subtle, iterative motion tweaks. I know we're just getting rolling here with particles, but a method for predictable visualization of particle motion is needed for design/performance work. thx, -- Ari Rubenstein Lead Compositor www.blueskystudios.com
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