it seems that the ParticleTurbulence is changing its "seed" every time I make 
even the most incremental change to the strength or scale setting. 
I would expect the strength and scale controls, at levels all under 1.0 (with 0 
velocity in the emitter), to simply alter the 3 dimensional noise field in a 
subtle way. 
And yet, even the smallest change to either strength or scale completely alters 
the particle's vector ? 

If this is indeed the way the turbulence force works, does anyone have a 
technique they'd share for designing particle motion ? 
I used to work at Xaos Inc., and their system had multiple forces which could 
be effectively layered and visualized for predictable, and subtle, iterative 
motion tweaks. 
I know we're just getting rolling here with particles, but a method for 
predictable visualization of particle motion is needed for design/performance 
work. 

thx, 

-- 
Ari Rubenstein 
Lead Compositor 
www.blueskystudios.com 

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