and put a ParticleDrag node before the ParticleTurbalence. You can the use
the 'probability' under the Conditions tab of the Turbulence to control the
effect quite effectiviley.

The steps for controllable Turbulence:

Emitting Geo node
Particle Emitter node- setting a mass>50
Particle drag node - values set to 1
Particle Turbulence node- set probability  to 1, design the look; the
viewer handles that control the effect are quite cool, but try to avoid the
Offset one!- it goes crazy, this then set the 'nature' of the turbulence,
then pull back the Probability to effect the particles more or less.

Hope that works.
Marty


On 7 October 2012 10:05, Marten Blumen <[email protected]> wrote:

> More testing. try setting the mass of the particles to a large amount >50.
> The ParticleTurbulence is adding a force and a greater particle mass
> dampers the turbulent effect.
>
>
> On 2 October 2012 05:23, Marten Blumen <[email protected]> wrote:
>
>> Procedual Noise works.
>>
>> set cut_paste_input [stack 0]
>> version 7.0 v1b58
>> CheckerBoard2 {
>>  inputs 0
>>  name CheckerBoard1
>>  selected true
>>  xpos -665
>>  ypos -198
>> }
>> Reformat {
>>  type scale
>>  scale 0.124
>>  pbb true
>>  name Reformat1
>>  selected true
>>  xpos -665
>>  ypos -109
>> }
>> push $cut_paste_input
>> Card2 {
>>  rotate {90 0 0}
>>  control_points {3 3 3 6
>>
>> 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0
>> 0 0} 0 {0 0 0}
>> 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865
>> 0} 0 {0 0 0} 0 {0.5 0 0}
>> 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0
>> 0 0} 0 {1 0 0}
>> 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0
>> -0.1666666716 0} 0 {0 0.5 0}
>> 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0}
>> 0 {0 -0.1666666716 0} 0 {0.5 0.5 0}
>> 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0
>> -0.1666666716 0} 0 {1 0.5 0}
>> 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0
>> -0.1666666865 0} 0 {0 1 0}
>> 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0
>> -0.1666666865 0} 0 {0.5 1 0}
>> 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0
>> -0.1666666865 0} 0 {1 1 0} }
>>  name Card1
>>  selected true
>>  xpos -545
>>  ypos -175
>> }
>> push 0
>> ParticleEmitter {
>>  inputs 3
>>  emit_from faces
>>  lifetime 100
>>  velocity 0.082
>>  velocity_variation 0.52
>>  size 0.01
>>  name ParticleEmitter2
>>  selected true
>>  xpos -545
>>  ypos -109
>> }
>> ParticleGravity {
>>  to {0 -0.0001 0}
>>  name ParticleGravity1
>>  selected true
>>  xpos -545
>>  ypos -34
>> }
>> ProcGeo {
>>  x_offset 4.2
>>  y_size 4.55
>>  Lacunarity 1.24
>>  Gain 1
>>  Speed 0.05
>>  name ProcGeo2
>>  selected true
>>  xpos -545
>>  ypos 7
>> }
>>
>>
>> On 26 September 2012 01:49, Ari Rubenstein <[email protected]> wrote:
>>
>>> it seems that the ParticleTurbulence is changing its "seed" every time I
>>> make even the most incremental change to the strength or scale setting.
>>> I would expect the strength and scale controls, at levels all under 1.0
>>> (with 0 velocity in the emitter), to simply alter the 3 dimensional noise
>>> field in a subtle way.
>>> And yet, even the smallest change to either strength or scale completely
>>> alters the particle's vector ?
>>>
>>> If this is indeed the way the turbulence force works, does anyone have a
>>> technique they'd share for designing particle motion ?
>>> I used to work at Xaos Inc., and their system had multiple forces which
>>> could be effectively layered and visualized for predictable, and subtle,
>>> iterative motion tweaks.
>>> I know we're just getting rolling here with particles, but a method for
>>> predictable visualization of particle motion is needed for
>>> design/performance work.
>>>
>>> thx,
>>>
>>> --
>>> Ari Rubenstein
>>> Lead Compositor
>>> www.blueskystudios.com
>>>
>>>
>>> _______________________________________________
>>> Nuke-users mailing list
>>> [email protected], http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>
>>
>>
>
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