More testing. try setting the mass of the particles to a large amount >50.
The ParticleTurbulence is adding a force and a greater particle mass
dampers the turbulent effect.

On 2 October 2012 05:23, Marten Blumen <[email protected]> wrote:

> Procedual Noise works.
>
> set cut_paste_input [stack 0]
> version 7.0 v1b58
> CheckerBoard2 {
>  inputs 0
>  name CheckerBoard1
>  selected true
>  xpos -665
>  ypos -198
> }
> Reformat {
>  type scale
>  scale 0.124
>  pbb true
>  name Reformat1
>  selected true
>  xpos -665
>  ypos -109
> }
> push $cut_paste_input
> Card2 {
>  rotate {90 0 0}
>  control_points {3 3 3 6
>
> 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0
> 0} 0 {0 0 0}
> 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865
> 0} 0 {0 0 0} 0 {0.5 0 0}
> 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0
> 0} 0 {1 0 0}
> 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0
> -0.1666666716 0} 0 {0 0.5 0}
> 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0}
> 0 {0 -0.1666666716 0} 0 {0.5 0.5 0}
> 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0
> -0.1666666716 0} 0 {1 0.5 0}
> 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865
> 0} 0 {0 1 0}
> 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0
> -0.1666666865 0} 0 {0.5 1 0}
> 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865
> 0} 0 {1 1 0} }
>  name Card1
>  selected true
>  xpos -545
>  ypos -175
> }
> push 0
> ParticleEmitter {
>  inputs 3
>  emit_from faces
>  lifetime 100
>  velocity 0.082
>  velocity_variation 0.52
>  size 0.01
>  name ParticleEmitter2
>  selected true
>  xpos -545
>  ypos -109
> }
> ParticleGravity {
>  to {0 -0.0001 0}
>  name ParticleGravity1
>  selected true
>  xpos -545
>  ypos -34
> }
> ProcGeo {
>  x_offset 4.2
>  y_size 4.55
>  Lacunarity 1.24
>  Gain 1
>  Speed 0.05
>  name ProcGeo2
>  selected true
>  xpos -545
>  ypos 7
> }
>
>
> On 26 September 2012 01:49, Ari Rubenstein <[email protected]> wrote:
>
>> it seems that the ParticleTurbulence is changing its "seed" every time I
>> make even the most incremental change to the strength or scale setting.
>> I would expect the strength and scale controls, at levels all under 1.0
>> (with 0 velocity in the emitter), to simply alter the 3 dimensional noise
>> field in a subtle way.
>> And yet, even the smallest change to either strength or scale completely
>> alters the particle's vector ?
>>
>> If this is indeed the way the turbulence force works, does anyone have a
>> technique they'd share for designing particle motion ?
>> I used to work at Xaos Inc., and their system had multiple forces which
>> could be effectively layered and visualized for predictable, and subtle,
>> iterative motion tweaks.
>> I know we're just getting rolling here with particles, but a method for
>> predictable visualization of particle motion is needed for
>> design/performance work.
>>
>> thx,
>>
>> --
>> Ari Rubenstein
>> Lead Compositor
>> www.blueskystudios.com
>>
>>
>> _______________________________________________
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>>
>
>
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