Procedual Noise works.
set cut_paste_input [stack 0]
version 7.0 v1b58
CheckerBoard2 {
inputs 0
name CheckerBoard1
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Reformat {
type scale
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pbb true
name Reformat1
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Card2 {
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ParticleEmitter {
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ParticleGravity {
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ProcGeo {
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name ProcGeo2
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On 26 September 2012 01:49, Ari Rubenstein <[email protected]> wrote:
> it seems that the ParticleTurbulence is changing its "seed" every time I
> make even the most incremental change to the strength or scale setting.
> I would expect the strength and scale controls, at levels all under 1.0
> (with 0 velocity in the emitter), to simply alter the 3 dimensional noise
> field in a subtle way.
> And yet, even the smallest change to either strength or scale completely
> alters the particle's vector ?
>
> If this is indeed the way the turbulence force works, does anyone have a
> technique they'd share for designing particle motion ?
> I used to work at Xaos Inc., and their system had multiple forces which
> could be effectively layered and visualized for predictable, and subtle,
> iterative motion tweaks.
> I know we're just getting rolling here with particles, but a method for
> predictable visualization of particle motion is needed for
> design/performance work.
>
> thx,
>
> --
> Ari Rubenstein
> Lead Compositor
> www.blueskystudios.com
>
>
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