After a quick search, I couldn't find the gizmo I made, but here's a quick 
mock-up of what it does. I chain three noise nodes together, set them to each 
output only one color channel, and then connect the Z values in the blue and 
green ones to the red one, with an offset by 100 in green and 200 in blue. This 
way none of the channels have the same fractal pattern, but they all seethe at 
the same rate when animated. Normally I'd parent all the values to the red 
noise node, so the red one becomes a controller to modify the overall scale, 
and any kind of overall motion or rotation, etc. that they might need. For a 
few examples of what I've done with it, my old demo reel at www.joelaude.com 
(which hasn't been updated in far too long) has a few examples of fiery shots 
that used my heat distortion gizmo.

Here's the snippet:

set cut_paste_input [stack 0]
version 6.3 v4
Constant {
 inputs 0
 channels rgb
 name Constant1
 selected true
 xpos 114
 ypos -264
}
Noise {
 output {rgba.red -rgba.green -rgba.blue -rgba.alpha}
 center {1024 778}
 name Noise1
 selected true
 xpos 114
 ypos -192
}
Noise {
 output {-rgba.red rgba.green -rgba.blue -rgba.alpha}
 zoffset {{Noise1.zoffset+100}}
 center {1024 778}
 name Noise2
 selected true
 xpos 114
 ypos -158
}
Noise {
 output {-rgba.red -rgba.green rgba.blue -rgba.alpha}
 zoffset {{Noise1.zoffset+200}}
 center {1024 778}
 name Noise3
 selected true
 xpos 114
 ypos -124
}
CheckerBoard2 {
 inputs 0
 name CheckerBoard1
 selected true
 xpos -27
 ypos -264
}
Copy {
 inputs 2
 from0 rgba.red
 to0 forward.u
 from1 rgba.green
 to1 forward.v
 from2 rgba.blue
 to2 backward.u
 name Copy1
 selected true
 xpos -27
 ypos -103
}
IDistort {
 uv forward
 uv_scale 50
 blur backward.u
 blur_scale 10
 name IDistort1
 selected true
 xpos -27
 ypos -19
}


On Oct 10, 2012, at 12:17 PM, Todd Groves wrote:

> Joe,
> This thread interests me. Can you possibly put together a script of how this 
> setup might look like?
> 
> Thanks,
> Todd
> 
> 
> 
> 
> On Oct 10, 2012, at 12:07 PM, Joe Laude wrote:
> 
>> It'll do it just fine. Just keep playing with it. First step is to have 
>> different noise patterns in red and green and blue. Then use the red and 
>> green as distortion and the blue for blur (if you want to use the blur). 
>> Then you tweak your settings in the idistort and 3 different noise nodes to 
>> creat the desired effect. I made a gizmo for this using just these nodes, 
>> but I'm not at my computer now.
>> 
>> Joe Laude
>> Sent from my iPhone
>> 
>> On Oct 10, 2012, at 11:50 AM, Jason P Nguyen <[email protected]> wrote:
>> 
>>> I'm trying to use the noise & idistort to make my background have some 
>>> engine's heat distortion ( but it has to look like "boiling heat" instead 
>>> of wiggling x&y).  The idistort seems like doesn't do the job well.  anyone 
>>> has better idea?
>>> 
>>> thanks,
>>> 
>>> J
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