It has to go through a scene node.

-deke

On Wed, Oct 24, 2012 at 8:53 AM, Ari Rubenstein <[email protected]> wrote:

> hmm,  might just be too early in the morning, but how do you export a
> camera to fbx ?  you can't connect a nuke camera to a writeGeo node... only
> to a readgeo node.
>
> thx,
> Ari
>
>
>
> On Oct 24, 2012, at 7:13 AM, Joe Laude wrote:
>
> What's your issue specifically? WriteGeo to fbx has worked fine for me in
> the past.
>
> Joe Laude
> Sent from my iPhone
>
> On Oct 24, 2012, at 4:07 AM, Ari Rubenstein <[email protected]> wrote:
>
> Anyone have a successful 'round trip' method of getting cameras from nuke
> back to Maya?
>
> Thx
> Ari
> Blue Sky
>
> Sent from my iPhone
>
> On Oct 22, 2012, at 7:34 AM, Daniel Venditti <[email protected]> wrote:
>
>
> http://www.creativecrash.com/nuke/downloads/applications/3d-converters/c/nuke-em-max-to-nuke-exporter--2
>
> Daniel
> www.cgnews.com.ar
>
>
>
>
>
> El 21/10/2012 04:59 p.m., woei lee escribió:
>
> Hi Nuke masters,
>
>  Has anyone have experience on exporting Nuke object into 3DMax? fbx?
> I need to export a few objects, cards into Max for particle holdouts.
>
>  Any info will be greatly appreciated, thanks!!!
>
>
>  Woei
>
>
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> ___________
>
> Ari Rubenstein
> Creative Director
> www.curvstudios.com
>
>
>
>
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