Ah yes, just figured that out

Thx Deke

Sent from my iPhone

On Oct 24, 2012, at 8:02 AM, Deke Kincaid <[email protected]> wrote:

> It has to go through a scene node.
> 
> -deke
> 
> On Wed, Oct 24, 2012 at 8:53 AM, Ari Rubenstein <[email protected]> wrote:
>> hmm,  might just be too early in the morning, but how do you export a camera 
>> to fbx ?  you can't connect a nuke camera to a writeGeo node... only to a 
>> readgeo node.
>> 
>> thx,
>> Ari
>> 
>> 
>> 
>> On Oct 24, 2012, at 7:13 AM, Joe Laude wrote:
>> 
>>> What's your issue specifically? WriteGeo to fbx has worked fine for me in 
>>> the past.
>>> 
>>> Joe Laude
>>> Sent from my iPhone
>>> 
>>> On Oct 24, 2012, at 4:07 AM, Ari Rubenstein <[email protected]> wrote:
>>> 
>>>> Anyone have a successful 'round trip' method of getting cameras from nuke 
>>>> back to Maya?  
>>>> 
>>>> Thx
>>>> Ari
>>>> Blue Sky
>>>> 
>>>> Sent from my iPhone
>>>> 
>>>> On Oct 22, 2012, at 7:34 AM, Daniel Venditti <[email protected]> wrote:
>>>> 
>>>>> http://www.creativecrash.com/nuke/downloads/applications/3d-converters/c/nuke-em-max-to-nuke-exporter--2
>>>>> 
>>>>> Daniel
>>>>> www.cgnews.com.ar
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> El 21/10/2012 04:59 p.m., woei lee escribió:
>>>>>> 
>>>>>> Hi Nuke masters,
>>>>>> 
>>>>>> Has anyone have experience on exporting Nuke object into 3DMax? fbx?
>>>>>> I need to export a few objects, cards into Max for particle holdouts.
>>>>>> 
>>>>>> Any info will be greatly appreciated, thanks!!!
>>>>>> 
>>>>>> 
>>>>>> Woei
>>>>>> 
>>>>>> 
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>> 
>> ___________
>> 
>> Ari Rubenstein
>> Creative Director
>> www.curvstudios.com
>> 
>> 
>> 
>> 
>> 
>> 
>> 
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