I do have all the scanlines linked to the same camera, because, well, why wouldn't I.
Breaking them up into separate cameras seems to have helped. I'm going to run it through the farm now and see if it sticks. Could help with the other issue I was having where one scanline was rendering an output that wasn't even in its tree. A little annoying. Thanks! Ill let you know how it goes. Justin On Sun, Nov 11, 2012 at 4:08 PM, Marten Blumen <[email protected]> wrote: > not sure the exact problem but there is an issue when using the same > camera for both Scanline Render nodes. Try duplicating the camera and use > the individual ones for each Scanline. > > > > > On 12 November 2012 11:04, Justin Ball <[email protected]> wrote: > >> Hey Guys, >> >> Having a funky issue here. >> >> I'm using the old "Mummy" technique of match moving blood to an actors >> face. Using the 3d model, I'm rendering the scanline to UV space, using a >> grid-warp to touch up the fit and then re-wrapping that animated image to >> the 3d and rendered through a render camera. >> >> I am doing this all in line and Nuke apparently does not like this as >> when trying to view the re-wrap over the plate at the end, the scanline >> will render the up-stream output of the UV scanline instead of the updated >> information. >> >> I'm sure others have had this issue before, but what would be the fix? >> >> I'm using 6.3v8 x 64 on windows. >> >> I've tried throwing a crop or a grade node in between the 2 scanline >> render node process to break concatenation, but it does not seem to work. >> It seems like a caching issue. >> >> >> Any thoughts? >> -- >> Justin Ball VFX >> VFX Supervisor, Comp, Effects, Pipeline and more... >> [email protected] >> 818.384.0923 >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > -- Justin Ball VFX VFX Supervisor, Comp, Effects, Pipeline and more... [email protected] 818.384.0923
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