rad - it's seems to be a bug!
On 12 November 2012 11:14, Justin Ball <[email protected]> wrote: > I do have all the scanlines linked to the same camera, because, well, why > wouldn't I. > > Breaking them up into separate cameras seems to have helped. > I'm going to run it through the farm now and see if it sticks. Could help > with the other issue I was having where one scanline was rendering an > output that wasn't even in its tree. > > A little annoying. > > Thanks! > > Ill let you know how it goes. > > Justin > > > On Sun, Nov 11, 2012 at 4:08 PM, Marten Blumen <[email protected]> wrote: > >> not sure the exact problem but there is an issue when using the same >> camera for both Scanline Render nodes. Try duplicating the camera and use >> the individual ones for each Scanline. >> >> >> >> >> On 12 November 2012 11:04, Justin Ball <[email protected]> wrote: >> >>> Hey Guys, >>> >>> Having a funky issue here. >>> >>> I'm using the old "Mummy" technique of match moving blood to an actors >>> face. Using the 3d model, I'm rendering the scanline to UV space, using a >>> grid-warp to touch up the fit and then re-wrapping that animated image to >>> the 3d and rendered through a render camera. >>> >>> I am doing this all in line and Nuke apparently does not like this as >>> when trying to view the re-wrap over the plate at the end, the scanline >>> will render the up-stream output of the UV scanline instead of the updated >>> information. >>> >>> I'm sure others have had this issue before, but what would be the fix? >>> >>> I'm using 6.3v8 x 64 on windows. >>> >>> I've tried throwing a crop or a grade node in between the 2 scanline >>> render node process to break concatenation, but it does not seem to work. >>> It seems like a caching issue. >>> >>> >>> Any thoughts? >>> -- >>> Justin Ball VFX >>> VFX Supervisor, Comp, Effects, Pipeline and more... >>> [email protected] >>> 818.384.0923 >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > > -- > Justin Ball VFX > VFX Supervisor, Comp, Effects, Pipeline and more... > [email protected] > 818.384.0923 > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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