I think cloned cameras work als, which, keeps everything live.

On 12 November 2012 11:14, Justin Ball <[email protected]> wrote:

> I do have all the scanlines linked to the same camera, because, well, why
> wouldn't I.
>
> Breaking them up into separate cameras seems to have helped.
> I'm going to run it through the farm now and see if it sticks.  Could help
> with the other issue I was having where one scanline was rendering an
> output that wasn't even in its tree.
>
> A little annoying.
>
> Thanks!
>
> Ill let you know how it goes.
>
> Justin
>
>
> On Sun, Nov 11, 2012 at 4:08 PM, Marten Blumen <[email protected]> wrote:
>
>> not sure the exact problem but there is an issue when using the same
>> camera for both Scanline Render nodes. Try duplicating the camera and use
>> the individual ones for each Scanline.
>>
>>
>>
>>
>> On 12 November 2012 11:04, Justin Ball <[email protected]> wrote:
>>
>>> Hey Guys,
>>>
>>>  Having a funky issue here.
>>>
>>>  I'm using the old "Mummy" technique of match moving blood to an actors
>>> face.  Using the 3d model, I'm rendering the scanline to UV space, using a
>>> grid-warp to touch up the fit and then re-wrapping that animated image to
>>> the 3d and rendered through a render camera.
>>>
>>>  I am doing this all in line and Nuke apparently does not like this as
>>> when trying to view the re-wrap over the plate at the end, the scanline
>>> will render the up-stream output of the UV scanline instead of the updated
>>> information.
>>>
>>>  I'm sure others have had this issue before, but what would be the fix?
>>>
>>> I'm using 6.3v8 x 64 on windows.
>>>
>>> I've tried throwing a crop or a grade node in between the 2 scanline
>>> render node process to break concatenation, but it does not seem to work.
>>> It seems like a caching issue.
>>>
>>>
>>> Any thoughts?
>>> --
>>> Justin Ball VFX
>>> VFX Supervisor, Comp, Effects, Pipeline and more...
>>> [email protected]
>>> 818.384.0923
>>>
>>>
>>> _______________________________________________
>>> Nuke-users mailing list
>>> [email protected], http://forums.thefoundry.co.uk/
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>>>
>>
>>
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>
>
>
> --
> Justin Ball VFX
> VFX Supervisor, Comp, Effects, Pipeline and more...
> [email protected]
> 818.384.0923
>
>
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
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