Well I should not need to manipulate cameras, just no point in having multiple copies of them in my opinion.
Breaking them out did work though. ran it through the farm and came out properly. Now I can see all the problems in the matchmove. :) I do not clone things out of principal, or well... lack of trust when in nuke 5 when it did not work and exploded scripts all the time. I still flinch when I think about that. Thanks for the tip. It really seems to have solved the issue for now! (not sure why though... seems like too much info would be traveling up-stream to the cameras) Thanks! Justin On Sun, Nov 11, 2012 at 4:23 PM, Marten Blumen <[email protected]> wrote: > I think cloned cameras work als, which, keeps everything live. > > > On 12 November 2012 11:14, Justin Ball <[email protected]> wrote: > >> I do have all the scanlines linked to the same camera, because, well, why >> wouldn't I. >> >> Breaking them up into separate cameras seems to have helped. >> I'm going to run it through the farm now and see if it sticks. Could >> help with the other issue I was having where one scanline was rendering an >> output that wasn't even in its tree. >> >> A little annoying. >> >> Thanks! >> >> Ill let you know how it goes. >> >> Justin >> >> >> On Sun, Nov 11, 2012 at 4:08 PM, Marten Blumen <[email protected]> wrote: >> >>> not sure the exact problem but there is an issue when using the same >>> camera for both Scanline Render nodes. Try duplicating the camera and use >>> the individual ones for each Scanline. >>> >>> >>> >>> >>> On 12 November 2012 11:04, Justin Ball <[email protected]> wrote: >>> >>>> Hey Guys, >>>> >>>> Having a funky issue here. >>>> >>>> I'm using the old "Mummy" technique of match moving blood to an actors >>>> face. Using the 3d model, I'm rendering the scanline to UV space, using a >>>> grid-warp to touch up the fit and then re-wrapping that animated image to >>>> the 3d and rendered through a render camera. >>>> >>>> I am doing this all in line and Nuke apparently does not like this as >>>> when trying to view the re-wrap over the plate at the end, the scanline >>>> will render the up-stream output of the UV scanline instead of the updated >>>> information. >>>> >>>> I'm sure others have had this issue before, but what would be the fix? >>>> >>>> I'm using 6.3v8 x 64 on windows. >>>> >>>> I've tried throwing a crop or a grade node in between the 2 scanline >>>> render node process to break concatenation, but it does not seem to work. >>>> It seems like a caching issue. >>>> >>>> >>>> Any thoughts? >>>> -- >>>> Justin Ball VFX >>>> VFX Supervisor, Comp, Effects, Pipeline and more... >>>> [email protected] >>>> 818.384.0923 >>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> >> -- >> Justin Ball VFX >> VFX Supervisor, Comp, Effects, Pipeline and more... >> [email protected] >> 818.384.0923 >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > -- Justin Ball VFX VFX Supervisor, Comp, Effects, Pipeline and more... [email protected] 818.384.0923
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