Maybe I'm missing something here, but if I'm understanding correctly, all you 
really need to do is work out the distance to camera based on the position of 
the axis. Then you could use that value to drive the blur, correct?

Sent from my iPhone

On Dec 9, 2012, at 4:06 AM, Ron Ganbar <[email protected]> wrote:

> Is reconcile3D available through Python yet? If it was, that would have been 
> your answer.
> 
> 
> Ron Ganbar
> email: [email protected]
> tel: +44 (0)7968 007 309 [UK]
>      +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
> 
> 
> 
> On 9 December 2012 14:03, Remco Consten <[email protected]> wrote:
>> Hello everyone.
>> 
>> I wonder if there is a way to let a rendered zdepth pass (with zblur) be 
>> driven by a axis node so you don't have to animate your focal plane settings 
>> with your objects. 
>> 
>> Any ideas?
>> 
>> Thanks,
>> Remco
>> 
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