Hey Remco, I think you should track the object you want to keep in focus. Then use the tracker's absolute coordinates to get the corresponding Z-value in the depth pass. Use this as an expression in the Focus value in the Zdepth node...
Is that what you want? or hire a digital-focuspuller ;) gr arno On 9 dec 2012, at 13:03, Remco Consten wrote: > Hello everyone. > > I wonder if there is a way to let a rendered zdepth pass (with zblur) be > driven by a axis node so you don't have to animate your focal plane settings > with your objects. > > Any ideas? > > Thanks, > Remco > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
