wouldnt it be epic if every 3d node had their world space coords easily accessible? *cough* *cough* ;)
On Fri, Mar 15, 2013 at 11:54 PM, koremelt < [email protected]> wrote: > ** > Anyone know of a way to export (or even get the position of) a camera > which is parented to an axis? > I'm using Nuke 7 and trying to get the camera to Maya 2013. > > I've tried exporting fbx and Alembic as well as some scripts from > Nukepedia but nothing seems to work. > I can see looking at the world matrix the xyz positions of the camera but > can't get the rotation values. > > Any suggestions greatly appreciated > > > ------------------------------ > > To Nuke or not to Nuke > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > -- ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
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