Do you mean fix the normals so the faces don’t look faceted or do you mean
subdividing the surface?  If it’s normals then you can do this with the
Normals node.  Though it sounds like your trying to fake subdivision
surfaces with a displacement but it is linear from the normal so you would
need a normal map on the displacement shader to get proper rounding and get
a subdivision surface like feel.

-----
Deke Kincaid
Creative Specialist
The Foundry
Mobile: (310) 883 4313
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On Mon, Apr 15, 2013 at 12:01 AM, NotDaBod <
[email protected]> wrote:

> **
> I'm importing files from maya, .abc, fbx, obj and I'm wondering if I can
> make the mesh smoother in nuke?
>
> it's what I thought the displacement node was for in nuke, but I can't
> seem to figure it out, or is this node not meant to work with the readGeo
> node?
>
> Thanks
>
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