Do you mean fix the normals so the faces don’t look faceted or do you mean subdividing the surface? If it’s normals then you can do this with the Normals node. Though it sounds like your trying to fake subdivision surfaces with a displacement but it is linear from the normal so you would need a normal map on the displacement shader to get proper rounding and get a subdivision surface like feel.
----- Deke Kincaid Creative Specialist The Foundry Mobile: (310) 883 4313 Tel: (310) 399 4555 - Fax: (310) 450 4516 The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027 On Mon, Apr 15, 2013 at 12:01 AM, NotDaBod < [email protected]> wrote: > ** > I'm importing files from maya, .abc, fbx, obj and I'm wondering if I can > make the mesh smoother in nuke? > > it's what I thought the displacement node was for in nuke, but I can't > seem to figure it out, or is this node not meant to work with the readGeo > node? > > Thanks > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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