>From what I understand OP is trying to render nuke geometry as subdivision
surfaces. I don't think the nuke renderer supports it? But as Deke says,
you would need a displacement map that maps the difference between the cage
and the smooth surface. And if the geometry is changing shape you would
need a sequence of maps.

You could maybe export the geometry files with a few subdivisions on them?
Sure, it would slow things down a bit, but it's an easy fix.

The second alternative would be to use the renderman renderer in nuke, if
you have access to renderman. Otherwise I would look into using Atomkraft
for the same thing.

Cheers,

Elias


2013/4/16 Deke Kincaid <[email protected]>

> Do you mean fix the normals so the faces don’t look faceted or do you mean
> subdividing the surface?  If it’s normals then you can do this with the
> Normals node.  Though it sounds like your trying to fake subdivision
> surfaces with a displacement but it is linear from the normal so you would
> need a normal map on the displacement shader to get proper rounding and get
> a subdivision surface like feel.
>
> -----
> Deke Kincaid
> Creative Specialist
> The Foundry
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>
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>
>
> On Mon, Apr 15, 2013 at 12:01 AM, NotDaBod <
> [email protected]> wrote:
>
>> **
>> I'm importing files from maya, .abc, fbx, obj and I'm wondering if I can
>> make the mesh smoother in nuke?
>>
>> it's what I thought the displacement node was for in nuke, but I can't
>> seem to figure it out, or is this node not meant to work with the readGeo
>> node?
>>
>> Thanks
>>
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